归档/v?/Buff:鹰眼
出自Meshal Lite
(修订版本间的差异)
小 (Buff:鹰眼移动到归档/v?/Buff:鹰眼) |
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第1行: | 第1行: | ||
− | {{ | + | <!-- 是否归类开关 -->{{#vardefine:subpage|{{#switch: 0 |
− | | | + | | true = 1 |
− | |class=buff | + | | yes = 1 |
− | |type=自主 体内 魔力 启迪 | + | | 1 = 1 |
+ | | y = 1 | ||
+ | | false = 0 | ||
+ | | no = 0 | ||
+ | | 0 = 0 | ||
+ | | n = 0 | ||
+ | | #default = 0}} }}<!-- 定义这个条目的实际类型 -->{{#vardefine:frmclass|{{#switch: buff | ||
+ | | gender_feature = Feature | ||
+ | | race_feature = Feature | ||
+ | | size_feature = Feature | ||
+ | | form_feature = Feature | ||
+ | | class_feature = Feature | ||
+ | | worship_feature = Feature | ||
+ | | ability = Ability | ||
+ | | talent_ability = Ability | ||
+ | | passive_ability = Ability | ||
+ | | magic_ability = Ability | ||
+ | | path = Path | ||
+ | | feature_path = Path | ||
+ | | buff = Buff | ||
+ | | enforced_buff = Buff | ||
+ | | item = Item | ||
+ | | weapon_item = Item | ||
+ | | shield_item = Item | ||
+ | | armor_item = Item | ||
+ | | ammo_item = Item | ||
+ | | craft_item = Item | ||
+ | | environment = Environment | ||
+ | | magic_environment = Environment | ||
+ | | creature = Creature | ||
+ | | char = Char | ||
+ | | player = 用户 | ||
+ | | team = Team | ||
+ | | year = History | ||
+ | | #default = buff }} }}<!-- 定义这个条目的类型颜色 -->{{#vardefine:frmcolor|{{#switch: buff | ||
+ | | gender_feature = FEDBF4 | ||
+ | | race_feature = FED5E0 | ||
+ | | size_feature = F0DDFE | ||
+ | | form_feature = F4D8FE | ||
+ | | class_feature = E8DFFE | ||
+ | | worship_feature = FED9D9 | ||
+ | | ability = FFE39D | ||
+ | | talent_ability = FFD279 | ||
+ | | passive_ability = FFEACA | ||
+ | | magic_ability = ffe1ce | ||
+ | | path = f5bbb4 | ||
+ | | feature_path = e2a59d | ||
+ | | buff = C2E6FF | ||
+ | | enforced_buff = D2F6FF | ||
+ | | item = DAEDE2 | ||
+ | | weapon_item = C9EDCC | ||
+ | | shield_item = B4EDC9 | ||
+ | | armor_item = D0EDBC | ||
+ | | ammo_item = E7EDC2 | ||
+ | | craft_item = b2e4da | ||
+ | | environment = a0d4f5 | ||
+ | | magic_environment = a0bef5 | ||
+ | | creature = e0ccaa | ||
+ | | char = d4e0aa | ||
+ | | player = d4e0aa | ||
+ | | team = ccccff | ||
+ | | year = daad95 | ||
+ | | default F2F2F2 }} }}<!-- 定义这个条目的图标 -->{{#vardefine:frmico|{{#switch: buff | ||
+ | | gender_feature = gender | ||
+ | | race_feature = race | ||
+ | | size_feature = feature | ||
+ | | form_feature = feature | ||
+ | | class_feature = class | ||
+ | | worship_feature = worship | ||
+ | | ability = ability | ||
+ | | talent_ability = talent | ||
+ | | passive_ability = ability | ||
+ | | magic_ability = magic | ||
+ | | path = path | ||
+ | | feature_path = path | ||
+ | | buff = buff | ||
+ | | enforced_buff = buff | ||
+ | | item = item | ||
+ | | weapon_item = weapon | ||
+ | | shield_item = shield | ||
+ | | armor_item = armor | ||
+ | | ammo_item = ammo | ||
+ | | craft_item = craft | ||
+ | | environment = environment | ||
+ | | magic_environment = environment | ||
+ | | creature = creature | ||
+ | | char = feature | ||
+ | | player = feature | ||
+ | | team = team | ||
+ | | year = history | ||
+ | | #default = ability }} }}<!-- 定义快速输入的入口 -->{{#vardefine:addsubpage|{{groupshow|sysop| | ||
+ | {{kl|子页面|<dl><dd /><inputbox> | ||
+ | type=create | ||
+ | width=24 | ||
+ | break=no | ||
+ | placeholder=子页面名 | ||
+ | prefix={{FULLPAGENAME}}/ | ||
+ | preload=template:create_subpage | ||
+ | editintro=template:subpage_sample | ||
+ | buttonlabel=创建 | ||
+ | </inputbox></dl> | ||
+ | :''你可以通过这个入口创建名为"{{FULLPAGENAME}}/子页面名"的页面.''}}}}}}<!-- 正式输出frm表格框架 -->{|width= {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:鹰眼}}|480px|100%}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:鹰眼}}|480px|100%}}}} padding=0 spacing=0 style="background: transparent; border: 1px #aaa solid; text-align: left;" class="collapsible {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:鹰眼}}||off}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:鹰眼}}||off}}}}" | ||
+ | |- | ||
+ | ! colspan=2 style="font-weight: bold; border: 1px gray; border-style: none none dotted none; background: #{{#var:frmcolor}}; caption-side:left; text-align: left;"|{{img|ico_{{#var:frmico}}.gif}}{{#ifeq:{{#var:subpage}}|0|[[{{#var:frmclass}}:鹰眼|鹰眼]]|[[鹰眼|{{#explode: 鹰眼|/|-1}}]] }}<div class="tabModifyLink">{{#ifeq: 0|1|[[{{fullurl:{{#ifeq: {{#var: subpage}}|0|{{ucfirst:{{#var:frmclass}}}}:|}}{{ucfirst:鹰眼}}|action=edit}} 修改]]|{{groupshow|sysop|[[{{fullurl:{{#ifeq: {{#var: subpage}}|0|{{ucfirst:{{#var:frmclass}}}}:|}}{{ucfirst:鹰眼}}|action=edit}} 修改]]}}}}</div> | ||
+ | |- | ||
+ | {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:鹰眼}}|{{#var:addsubpage}}|}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:鹰眼}}|{{#var:addsubpage}}|}}}} | ||
+ | |- | ||
+ | {{kl|基本| | ||
+ | :'''[[{{#var:frmclass}}_type|类型]]''': {{#replaceset:自主 体内 魔力 启迪|/(\S+)/i=[[\1]]|}}{{#ifeq: {{#var:subpage}}|0|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:鹰眼}}|{{#replaceset:自主 体内 魔力 启迪|/(\S+)/i=[[category:\1]]|}}|}}|}}{{#ifeq: {{#var:subpage}}|0|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:鹰眼}}|{{#replaceset:|/(\S+)/i=[[category:\1]]|}}|}}|}}{{#ifeq: ||| | ||
+ | }} | ||
+ | }} | ||
+ | |- | ||
+ | |width=32px valign=top style="font-weight: bold; border: 1px gray; border-style: dotted none none none;" valign="middle"| | ||
+ | 效果 | ||
+ | |style="border: 1px gray; border-style: dotted none none none;" valign="middle"| | ||
+ | |||
+ | *在普通环境下, 你的[[视线]]将延展到1000米. [[战斗:视线#亮度|亮度]]带来的影响依旧, 在[[战斗:视线#尘雾|尘雾]]环境中, 你的视线距离为原先的5倍. | ||
+ | *在施展<span class="callCard">[[ability:{{#explode:侦查|:|0}}|{{#ifeq: ||{{#explode:侦查|:|0}}|}}]]{{#ifeq: {{#explode:侦查|:|1}}|||({{#explode:侦查|:|1}})}}</span>能力时, 你将获得2个[[优势]]. | ||
+ | {{#ifeq:{{{call|1}}}|1|{{frm | ||
+ | |name=侦查 | ||
+ | |class=ability | ||
+ | |type= 主动 洞察 通用能力 | ||
+ | |subtype=v2 | ||
|1= | |1= | ||
+ | {{row|时机| | ||
+ | *[[移动阶段]] | ||
+ | }} | ||
{{row|效果| | {{row|效果| | ||
− | * | + | *在你视线范围内(无论是否可见)的所有敌对生物或[[物件]]如果拥有{{b|潜行}}或{{b|装死}}状态, 都需与你进行[[对抗检定]]([[优胜劣汰]]. 你获得[[灵感]][[优势]], 对手获得[[协调]][[优势]]). |
− | * | + | **凡是点数小于你的生物或物件就会被你发现, 你可以立即占用1个[[应变阶段]]中消除他们的{{b|潜行}}和{{b|装死}}状态(你可以有选择地消除特定目标的状态而非全部, 不论消除几个目标的状态, 都只需1个[[应变阶段]]). |
− | + | **若不消除这些状态, 在下[[回合]]前这些生物或物件的{{b|潜行}}或{{b|装死}}状态效果对你无效. | |
− | + | ||
− | * | + | |
}} | }} | ||
+ | {{desc|战场上的胜利者, 往往是信息的掌握者.}} | ||
+ | }}|}} | ||
+ | |- | ||
+ | |width=32px valign=top style="font-weight: bold; border: 1px gray; border-style: dotted none none none;" valign="middle"| | ||
+ | 持续 | ||
+ | |style="border: 1px gray; border-style: dotted none none none;" valign="middle"| | ||
+ | |||
+ | *2[[回合]], 你可以主动消除这个状态. | ||
+ | |} |
在2018年2月1日 (四) 15:49所做的修订版本
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持续 |
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