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归档/v4/Ability:雷光指

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{{frm
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{{old}}
|name=雷光指
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<!-- 是否归类开关 -->{{#vardefine:subpage|{{#switch: 0
|add={{ability_stat|{{{stat|}}}}}
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| true = 1
|class=magic_ability
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| yes = 1
|subtype = v4
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| 1 = 1
|type=主动 元素 法术
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| y = 1
|1=
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| false = 0
{{kl|[[时机]]|
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| no = 0
:{{action|ta|1}}
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| 0 = 0
:{{target|lock|1个10米内的生物}}
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| n = 0
}}
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| #default = 0}} }}<!-- 定义这个条目的实际类型 -->{{#vardefine:frmclass|{{#switch: magic_ability
{{kl|效果|
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| gender_feature = Feature
:{{efx|杀伤 魔力}}向目标发射一道闪电, 对之造成{{atk|{{d|[[知觉]]÷2}}|[[能量攻击]]}}, 此攻击可被[[闪避]][[抵抗]].
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| race_feature = Feature
:{{efx|蒙蔽 魔力}}若闪电[[击中]]目标, 目标需[[检定]]{{vs|{{d|[[知觉]]}}|{{d|[[知觉]]}}}}, 若检定失败, 直至目标的下[[回合结束]], 都不能用[[视觉]]或[[听觉]][[锁定]].
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| size_feature = Feature
}}
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| form_feature = Feature
{{desc|虽然人有十指, 但这不代表你能同时射出多道闪电.}}
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| class_feature = Feature
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| worship_feature = Feature
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| ability = Ability
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| talent_ability = Ability
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| passive_ability = Ability
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| magic_ability = Ability
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| path = Path
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| feature_path = Path
 +
| buff = Buff
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| enforced_buff = Buff
 +
| item = Item
 +
| weapon_item = Item
 +
| shield_item = Item
 +
| armor_item = Item
 +
| ammo_item = Item
 +
| craft_item = Item
 +
| environment = Environment
 +
| magic_environment = Environment
 +
| creature = Creature
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| char = Char
 +
| player = 用户
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| team = Team
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| year = History
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| #default = magic_ability }} }}<!-- 定义这个条目的类型颜色 -->{{#vardefine:frmcolor|{{#switch: magic_ability
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| gender_feature = FEDBF4
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| race_feature = FED5E0
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| size_feature = F0DDFE
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| form_feature = F4D8FE
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| class_feature = E8DFFE
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| worship_feature = FED9D9
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| ability = FFE39D
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| talent_ability = FFD279
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| passive_ability = FFEACA
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| magic_ability = ffe1ce
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| path = f5bbb4
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| feature_path = e2a59d
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| buff = C2E6FF
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| enforced_buff = D2F6FF
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| item = DAEDE2
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| weapon_item = C9EDCC
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| shield_item = B4EDC9
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| armor_item = D0EDBC
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| ammo_item = E7EDC2
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| craft_item = b2e4da
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| environment = a0d4f5
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| magic_environment = a0bef5
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| creature = e0ccaa
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| char = d4e0aa
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| player = d4e0aa
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| team = ccccff
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| year = daad95
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| default F2F2F2 }} }}<!-- 定义这个条目的图标 -->{{#vardefine:frmico|{{#switch: magic_ability
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| gender_feature = gender
 +
| race_feature = race
 +
| size_feature = feature
 +
| form_feature = feature
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| class_feature = class
 +
| worship_feature = worship
 +
| ability = ability
 +
| talent_ability = talent
 +
| passive_ability = ability
 +
| magic_ability = magic
 +
| path = path
 +
| feature_path = path
 +
| buff = buff
 +
| enforced_buff = buff
 +
| item = item
 +
| weapon_item = weapon
 +
| shield_item = shield
 +
| armor_item = armor
 +
| ammo_item = ammo
 +
| craft_item = craft
 +
| environment = environment
 +
| magic_environment = environment
 +
| creature = creature
 +
| char = feature
 +
| player = feature
 +
| team = team
 +
| year = history
 +
| #default = ability }} }}<!-- 定义快速输入的入口 -->{{#vardefine:addsubpage|{{#ifingroup:sysop|
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{{kl|子页面|<dl><dd /><inputbox>
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type=create
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width=24
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break=no
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placeholder=子页面名
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prefix={{FULLPAGENAME}}/
 +
preload=template:create_subpage
 +
editintro=template:subpage_sample
 +
buttonlabel=创建
 +
</inputbox></dl>
 +
:''你可以通过这个入口创建名为"{{FULLPAGENAME}}/子页面名"的页面.''}}}}}}<!-- 正式输出frm表格框架 -->{|width= {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:雷光指}}|480px|100%}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:雷光指}}|480px|100%}}}} padding=0 spacing=0 style="background: transparent; border: 1px #aaa solid; text-align: left;" class="collapsible {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:雷光指}}||off}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:雷光指}}||off}}}}"
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|-
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! colspan=2 style="font-weight: bold; border: 1px gray; border-style: none none dotted none; background: #{{#var:frmcolor}}; caption-side:left; text-align: left;"|{{img|ico_{{#var:frmico}}.gif}}{{#ifeq:{{#var:subpage}}|0|[[{{#var:frmclass}}:雷光指|雷光指]]|[[雷光指|{{#explode: 雷光指|/|-1}}]] }}<div class="tabModifyLink">{{#ifeq: 0|1|[[{{fullurl:{{#ifeq: {{#var: subpage}}|0|{{ucfirst:{{#var:frmclass}}}}:|}}{{ucfirst:雷光指}}|action=edit}} 修改]]|{{#ifingroup:sysop|[[{{fullurl:{{#ifeq: {{#var: subpage}}|0|{{ucfirst:{{#var:frmclass}}}}:|}}{{ucfirst:雷光指}}|action=edit}} 修改]]}}}}</div>
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|-
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{{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:雷光指}}|{{#var:addsubpage}}|}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:雷光指}}|{{#var:addsubpage}}|}}}}
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|-
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{{kl|基本|
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:'''[[{{#var:frmclass}}_type|类型]]''': {{#replaceset:主动 元素 法术|/(\S+)/i=[[\1]]|}}{{#ifeq: {{#var:subpage}}|0|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:雷光指}}|{{#replaceset:主动 元素 法术|/(\S+)/i=[[category:\1]]|}}|}}|}}{{#ifeq: {{#var:subpage}}|0|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:雷光指}}|{{#replaceset:v4|/(\S+)/i=[[category:\1]]|}}|}}|}}{{#ifeq: |||
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}}
 
}}
 
}}
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|-
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| bgcolor= colspan=2 style="border: 1px #cccccc; border-style: solid none none none; "|
 +
;<font style="border:1px solid #cccccc;border-top:none; border-left:none; padding:0px 1px 1px 1px; border-radius:0 0px 6px 0;-moz-border-radius:0 0px 6px 0;">'''[[时机]]&nbsp;'''</font>
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:<font class="actiondesc">ta[[机动|<font style="text-shadow:1px 1px 1px #999999;">⚡️</font>]]1</font>
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:<!--定义目标-->{{#vardefine: target|{{#switch: lock
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|self = self
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|lock = lock
 +
|lockon = lock
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|sense = sense
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|touch = touch
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|keeptouch = keeptouch
 +
|attack = attack
 +
|自己 = self
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|锁定 = lock
 +
|察觉 = sense
 +
|触碰 = touch
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|保持触碰 = keeptouch
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|持续触碰 = keeptouch
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|攻击 = attack
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|#default: lock }} }}<!--定义表述方法-->{{#switch: {{#var:target}}
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|self = 将自己作为目标
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|lock = 必须[[锁定]]1个10米内的生物作为目标
 +
|sense = 必须[[察觉]]到1个10米内的生物作为目标
 +
|touch = 必须[[触碰]]1个10米内的生物作为目标
 +
|keeptouch = 必须[[触碰]]1个10米内的生物作为目标, 在作用期间必须保持触碰, 否则将失败
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|attack = 效果作用于上述攻击
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|#default: lock1个10米内的生物 }}.
 +
 +
|-
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| bgcolor= colspan=2 style="border: 1px #cccccc; border-style: solid none none none; "|
 +
;<font style="border:1px solid #cccccc;border-top:none; border-left:none; padding:0px 1px 1px 1px; border-radius:0 0px 6px 0;-moz-border-radius:0 0px 6px 0;">'''效果&nbsp;'''</font>
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:<!--正式输出--><font style="border: solid #cccccc; border-width:1px 0px 1px 1px; padding:1px 0px 1px 4px; border-radius:6px 0px 0px 6px;-moz-border-radius:6px 0px 0px 6px; margin-right:0; line-height: 24px;">'''{{#replaceset:杀伤 魔力|/(\S+)/i=[[effect:\1|\1]]|}}'''</font><font style="border: solid #cccccc; border-width: 1px 1px 1px 0; padding: 1px 4px 1px 0; border-radius:0px 6px 6px 0px;-moz-border-radius:0px 6px 6px 0px;margin-right: 4px;">{{#ifeq: |||<nowiki>: </nowiki>}}</font>向目标发射一道闪电, 对之造成<font style="padding:1px; border:1px solid rgba(204,204,204,.5); background:#eeeeee; border-radius:8px;-moz-border-radius:8px;"><font style="margin:0px 1px 0px 1px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#dddddd; border-radius:8px;-moz-border-radius:8px; font-weight:bold;"><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''[[知觉]]÷2{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font></font>{{#ifeq: [[能量攻击]]|||<font style="padding-right: 1px;">'''[[能量攻击]]'''</font>}}</font>, 此攻击可被[[闪避]]或[[抵抗]].
 +
:<!--正式输出--><font style="border: solid #cccccc; border-width:1px 0px 1px 1px; padding:1px 0px 1px 4px; border-radius:6px 0px 0px 6px;-moz-border-radius:6px 0px 0px 6px; margin-right:0; line-height: 24px;">'''{{#replaceset:蒙蔽 魔力|/(\S+)/i=[[effect:\1|\1]]|}}'''</font><font style="border: solid #cccccc; border-width: 1px 1px 1px 0; padding: 1px 4px 1px 0; border-radius:0px 6px 6px 0px;-moz-border-radius:0px 6px 6px 0px;margin-right: 4px;">{{#ifeq: |||<nowiki>: </nowiki>}}</font>若闪电[[击中]]目标, 目标需[[检定]]<font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''[[知觉]]{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>{{#ifeq:<font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''[[知觉]]{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>|||<font style="font-weight:bold;"> vs </font><font style="padding:2px 12px 2px 4px; border:1px solid rgba(255,255,255,.5); padding:1px; background:#d0d0d0; border-radius:12px;-moz-border-radius:12px;">'''[[知觉]]{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}'''</font>}}, 若检定失败, 直至目标的下[[回合结束]], 都不能用[[视觉]]或[[听觉]][[锁定]].
 +
 +
|-
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| colspan=2 style="text-align: right; background: #f2f2f2; color: #666; border: 1px gray; border-style: dotted none none none;"|<i>虽然人有十指, 但这不代表你能同时射出多道闪电.</i>
 +
|}

在2019年10月25日 (五) 15:01所做的修订版本

本页面已被固化
本页面已经被固化,它将不再接受持续维护

[当前版本ID:48797][由 Pucs 于 2019-10-25 15:01:01 固化]

ico_magic.gif雷光指
基本 
类型: 主动 元素 法术
时机 
ta⚡️1
必须锁定1个10米内的生物作为目标.
效果 
杀伤 魔力向目标发射一道闪电, 对之造成知觉÷2icon_dice.png能量攻击, 此攻击可被闪避抵抗.
蒙蔽 魔力若闪电击中目标, 目标需检定知觉icon_dice.png vs 知觉icon_dice.png, 若检定失败, 直至目标的下回合结束, 都不能用视觉听觉锁定.
虽然人有十指, 但这不代表你能同时射出多道闪电.