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<includeonly>{|width=100% <!--定义变量--> {{#vardefine: baseL|{{{潜能|{{{baseL|0}}}}}}}} {{#vardefine: baseI|{{{灵感|{{{baseI|0}}}}}}}} {{#vardefine: baseT|{{{强壮|{{{baseT|0}}}}}}}} {{#vardefine: baseE|{{{协调|{{{baseE|0}}}}}}}} {{#vardefine: modL|{{{额外潜能|{{{modL|0}}}}}}}} {{#vardefine: modI|{{{额外灵感|{{{modI|0}}}}}}}} {{#vardefine: modT|{{{额外强壮|{{{modT|0}}}}}}}} {{#vardefine: modE|{{{额外协调|{{{modE|0}}}}}}}} {{#vardefine: allL|{{#expr: {{#var:baseL}}+{{#var:modL}}}}}} {{#vardefine: allI|{{#expr: {{#var:baseI}}+{{#var:modI}}}}}} {{#vardefine: allT|{{#expr: {{#var:baseT}}+{{#var:modT}}}}}} {{#vardefine: allE|{{#expr: {{#var:baseE}}+{{#var:modE}}}}}} {{#vardefine: baseWS|{{#ifexpr: {{#var: allT}}<1|{{{最大伤势|{{{baseWS|3}}}}}}|{{#expr: {{#var: allT}}+{{{最大伤势|{{{baseWS|3}}}}}}}}}}}} {{#vardefine: modWS|{{{额外最大伤势|{{{modWS|0}}}}}}}} {{#vardefine: allWS|{{#ifexpr: {{#expr: {{#var:baseWS}}+{{#var:modWS}}}}<0|0|{{#expr: {{#var:baseWS}}+{{#var:modWS}}}}}}}} {{#vardefine: heavyWS|{{#ifexpr:{{#var:allT}}<=0|0|{{#var:allT}}}}}} {{#vardefine: dyingWS|{{#var:allWS}}}} {{#vardefine: baseTP|{{{战术阶段|{{{baseTP|1}}}}}}}} {{#vardefine: baseEP|{{#ifexpr: {{#var: allE}}<1|{{{应变阶段|{{{baseEP|1}}}}}}|{{#expr: floor({{#var: allE}}/2+{{{应变阶段|{{{baseEP|1}}}}}}) }}}}}} {{#vardefine: modTP|{{{额外战术阶段|{{{modTP|0}}}}}}}} {{#vardefine: modEP|{{{额外应变阶段|{{{modEP|0}}}}}}}} {{#vardefine: allTP|{{#ifexpr: {{#expr: 1+{{#var:modTP}}}}<0|0|{{#expr: 1+{{#var:modTP}}}}}}}} {{#vardefine: allEP|{{#ifexpr: {{#expr: {{#var:baseEP}}+{{#var:modEP}}}}<0|0|{{#expr: {{#var:baseEP}}+{{#var:modEP}}}}}}}} {{#vardefine: baseDRMat|{{{天生物质防护|{{{baseDRMat|0}}}}}}}} {{#vardefine: baseDRDis|{{{天生疾病防护|{{{baseDRDis|0}}}}}}}} {{#vardefine: baseDREne|{{{天生能量防护|{{{baseDREne|0}}}}}}}} {{#vardefine: baseDRSpe|{{{天生灵能防护|{{{baseDRSpe|0}}}}}}}} {{#vardefine: modDRMat|{{{物质防护|{{{modDRMat|0}}}}}}}} {{#vardefine: modDRDis|{{{疾病防护|{{{modDRDis|0}}}}}}}} {{#vardefine: modDREne|{{{能量防护|{{{modDREne|0}}}}}}}} {{#vardefine: modDRSpe|{{{灵能防护|{{{modDRSpe|0}}}}}}}} {{#vardefine: allDRMat|{{#expr: {{#var:baseDRMat}}+{{#var:modDRMat}}}}}} {{#vardefine: allDRDis|{{#expr: {{#var:baseDRDis}}+{{#var:modDRDis}}}}}} {{#vardefine: allDREne|{{#expr: {{#var:baseDREne}}+{{#var:modDREne}}}}}} {{#vardefine: allDRSpe|{{#expr: {{#var:baseDRSpe}}+{{#var:modDRSpe}}}}}} {{#vardefine: baseDAPry|{{{天生格挡优势|{{{baseDAPry|0}}}}}}}} {{#vardefine: baseDADdg|{{{天生闪避优势|{{{baseDADdg|0}}}}}}}} {{#vardefine: baseDARes|{{{天生抵抗优势|{{{baseDARes|0}}}}}}}} {{#vardefine: baseDANtr|{{{天生消解优势|{{{baseDANtr|0}}}}}}}} {{#vardefine: modDANtr|{{{消解优势|{{{modDANtr|0}}}}}}}} {{#vardefine: modDARes|{{{抵抗优势|{{{modDARes|0}}}}}}}} {{#vardefine: modDAPry|{{{格挡优势|{{{modDAPry|0}}}}}}}} {{#vardefine: modDADdg|{{{闪避优势|{{{modDADdg|0}}}}}}}} {{#vardefine: allDANtr|{{#ifexpr: {{#expr: {{#var:allL}}+{{#var:baseDANtr}}+{{#var:modDANtr}}+3}}<1|1|{{#expr: {{#var:allL}}+{{#var:baseDANtr}}+{{#var:modDANtr}}+3}}}}}} {{#vardefine: allDARes|{{#ifexpr: {{#expr: {{#var:allI}}+{{#var:baseDARes}}+{{#var:modDARes}}+3}}<1|1|{{#expr: {{#var:allI}}+{{#var:baseDARes}}+{{#var:modDARes}}+3}}}}}} {{#vardefine: allDAPry|{{#ifexpr: {{#expr: {{#var:allT}}+{{#var:baseDAPry}}+{{#var:modDAPry}}+3}}<1|1|{{#expr: {{#var:allT}}+{{#var:baseDAPry}}+{{#var:modDAPry}}+3}}}}}} {{#vardefine: allDADdg|{{#ifexpr: {{#expr: {{#var:allE}}+{{#var:baseDADdg}}+{{#var:modDADdg}}+3}}<1|1|{{#expr: {{#var:allE}}+{{#var:baseDADdg}}+{{#var:modDADdg}}+3}}}}}} {{#vardefine: baseSight|{{{天生感知距离|{{{baseSight|100}}}}}}}} {{#vardefine: baseStrategyMove|{{{天生战术移动距离|{{{baseStrategyMove|5}}}}}}}} {{#vardefine: baseQuickStep|{{{天生快步距离|{{{baseQuickStep|2}}}}}}}} {{#vardefine: baseClimb|{{{天生攀爬距离|{{{baseClimb|2}}}}}}}} {{#vardefine: basePushDrag|{{{天生推移距离|{{{basePushDrag|2}}}}}}}} {{#vardefine: modSight|{{{感知距离|{{{modSight|0}}}}}}}} {{#vardefine: modFullSpeed|{{{全速移动距离|{{{modFullSpeed|0}}}}}}}} {{#vardefine: modStrategyMove|{{{战术移动距离|{{{modStrategyMove|0}}}}}}}} {{#vardefine: modQuickStep|{{{快步距离|{{{modQuickStep|0}}}}}}}} {{#vardefine: modClimb|{{{攀爬距离|{{{modClimb|0}}}}}}}} {{#vardefine: modPushDrag|{{{推移距离|{{{modPushDrag|0}}}}}}}} {{#vardefine: allSight|{{#expr: {{#var:baseSight}}+{{#var:modSight}}}}}} {{#vardefine: allStrategyMove|{{#expr: {{#var:baseStrategyMove}}+{{#var:modStrategyMove}}}}}} {{#vardefine: allFullSpeed|{{#expr: {{#var:allStrategyMove}}*2+{{#var:modFullSpeed}}}}}} {{#vardefine: allQuickStep|{{#expr: {{#var:baseQuickStep}}+{{#var:modQuickStep}}}}}} {{#vardefine: allClimb|{{#expr: {{#var:baseClimb}}+{{#var:modClimb}}}}}} {{#vardefine: allPushDrag|{{#expr: {{#var:basePushDrag}}+{{#var:modPushDrag}}}}}} {{#vardefine: baseReach|{{{触及范围|{{{baseReach|1}}}}}}}} {{#vardefine: baseThrow|{{#ifexpr: {{#var: allT}}<0|0|{{#expr: {{#var: allT}}+5}}}}}} {{#vardefine: baseRange|{{{射程|{{{baseRange|10}}}}}}}} {{#vardefine: modReach|{{{额外触及范围|{{{modReach|0}}}}}}}} {{#vardefine: modThrow|{{{额外丢掷距离|{{{modThrow|0}}}}}}}} {{#vardefine: modRange|{{{额外射程|{{{modRange|0}}}}}}}} {{#vardefine: allReach|{{#expr: {{#var:baseReach}}+{{#var:modReach}}}}}} {{#vardefine: allThrow|{{#ifexpr: {{#var: allT}}<0|-|{{#expr: {{#var:baseThrow}}+{{#var:modThrow}}}}}}}} {{#vardefine: allRange|{{#expr: {{#var:baseRange}}+{{#var:modRange}}}}}} {{#vardefine: sense|{{{感知手段|{{{sense|视觉}}}}}}}} {{#vardefine: exp|{{{经验点数|{{{exp|0}}}}}}}} {{#vardefine: pa|{{{成长点数|{{{pa|0}}}}}}}} <!--{{#vardefine: base|{{{|{{{base|0}}}}}}}} {{#vardefine: mod|{{{额外|{{{mod|0}}}}}}}} {{#vardefine: all|{{#expr: {{#var:base}}+{{#var:mod}}}}}}--> |- |width=25%|{{tab_value|[[潜能]]|{{#var: allL}}|{{#var: baseL}}|{{#var: modL}}}} |width=25%|{{tab_value|[[灵感]]|{{#var: allI}}|{{#var: baseI}}|{{#var: modI}}}} |width=25%|{{tab_value|[[强壮]]|{{#var: allT}}|{{#var: baseT}}|{{#var: modT}}}} |width=25%|{{tab_value|[[协调]]|{{#var: allE}}|{{#var: baseE}}|{{#var: modE}}}} |} {|width=100% bgcolor="#e6e6e6" |- |width=50% colspan=2|{{tab_ws|[[最大伤势]]|{{#var: allWS}}|{{#var: baseWS}}|{{#var: modWS}}|{{#var: heavyWS}}|{{#var: dyingWS}}}} |width=25%|{{tab_value|[[战术阶段]]|{{#var: allTP}}|{{#var: baseTP}}|{{#var: modTP}}}} |width=25%|{{tab_value|[[应变阶段]]|{{#var: allEP}}|{{#var: baseEP}}|{{#var: modEP}}}} |} {|width=100% |- |width=25%|{{tab_singlevalue|[[物质防护]]|{{#var: allDRMat}}}} |width=25%|{{tab_singlevalue|[[疾病防护]]|{{#var: allDRDis}}}} |width=25%|{{tab_singlevalue|[[能量防护]]|{{#var: allDREne}}}} |width=25%|{{tab_singlevalue|[[灵能防护]]|{{#var: allDRSpe}}}} |- |width=25%|{{tab_singlevalue|[[消解]]|{{#var: allDANtr}}[[d]]}} |width=25%|{{tab_singlevalue|[[抵抗]]|{{#var: allDARes}}[[d]]}} |width=25%|{{tab_singlevalue|[[格挡]]|{{#var: allDAPry}}[[d]]}} |width=25%|{{tab_singlevalue|[[闪避]]|{{#var: allDADdg}}[[d]]}} |} {|width=100% |width=50% valign=top| *[[经验点数]]: {{#var: exp}} *[[感知]]手段: {{#var: sense}} *[[感知距离]]: {{#var: allSight}}米 *[[触及范围]]: {{#var: allReach}}米 *[[丢掷]]距离: {{#ifeq: {{#var: allThrow}}|-|不能丢掷武器|{{#var: allThrow}}米}} *[[射程]]: {{#var: allRange}}米 |width=50% valign=top| *[[成长点数]]: {{#var: pa}} *[[战术移动]]:{{#var: allStrategyMove}}米 *[[全速移动]]: {{#var: allFullSpeed}}米 *[[快步]]: {{#var: allQuickStep}}米 *[[攀爬]]: {{#var: allClimb}}米 *[[推移]]/[[拖拽]]/[[搀扶]]: {{#var: allPushDrag}}米 |- |colspan=2| {{{附加说明|{{{misc|}}}}}} |}</includeonly><noinclude>[[category:模板]][[category:编辑]] == 模板说明 == {{!}} 这个模板被用来生成属性表 === 参数 === {{!}} *基本属性(来源于成长点数购买): '''潜能''' / '''baseL'''; '''灵感''' / '''baseI'''; '''强壮''' / '''baseT'''; '''协调''' / '''baseE''' *额外属性(外界因素带来的调整): '''额外潜能''' / '''modL'''; '''额外灵感''' / '''mobI'''; '''额外强壮''' / '''mobT'''; '''额外协调''' / '''modE''' *成长属性: '''经验点数''' / '''exp'''; '''成长点数''' / '''pa''' *伤势: '''最大伤势''' / '''baseWS''' 通常不用填写(默认3, 受强壮影响); '''额外最大伤势''' / '''modWS''' *阶段: '''移动阶段''' / '''baseMP'''; '''战术阶段''' / '''baseTP'''; '''应变阶段''' / '''baseEP'''. 通常应变阶段不用填写(默认1). *额外阶段: '''额外移动阶段''' / '''modMP'''; '''额外战术阶段''' / '''modTP'''; '''额外应变阶段''' / '''modEP'''. *天生保护(通常不用填写, 主要用于定制特殊生物, 默认0): '''天生护甲等级''' / '''baseAS'''; '''天生物质免伤''' / '''baseDRMat'''; '''天生疾病免伤''' / '''baseDRDis'''; '''天生能量免伤''' / '''baseDREne'''; '''天生灵能免伤''' / '''baseDRSpe'''. *保护(外界因素带来的调整, 通常都填写这里): '''护甲等级''' / '''modAS'''; '''物质免伤''' / '''modDRMat'''; '''疾病免伤''' / '''modDRDis'''; '''能量免伤''' / '''modDREne'''; '''灵能免伤''' / '''modDRSpe'''. *天生移动部分(只为定制特殊生物): '''天生全力奔跑距离''' / '''baseFullSpeed'''(默认20); '''天生策略移动距离''' / '''baseStrategyMove'''(默认5); '''天生快步距离''' / '''baseQuickStep'''(默认2); '''天生攀爬距离''' / '''baseClimb'''(默认2); '''天生推移距离''' / '''basePushDrag'''. *额外移动部分: '''全力奔跑距离''' / '''modFullSpeed'''; '''策略移动距离''' / '''modStrategyMove'''; '''快步距离''' / '''modQuickStep'''; '''攀爬距离''' / '''modClimb'''; '''推移距离''' / '''modPushDrag'''. *其他距离: '''天生感知距离''' / '''baseSight'''(默认100); '''感知距离''' / '''modSight'''; '''触及范围''' / '''baseReach'''(默认1); '''额外触及范围''' / '''modReach'''; '''射程''' / '''baseRange'''(默认10); '''额外射程''' / '''modRange'''; '''额外丢掷距离''' / '''modThrow'''(天生丢掷距离为强壮+5); *其他: '''感知手段''' / '''sense'''(默认为视觉) *'''附加说明''' / '''misc''': 其他附加的说明. |} === 使用 === {{!}} <nowiki>{{data_attributes</nowiki><font color=red>|l=1|i=0|t=1|e=2|lm=0|im=2|tm=0|em=-1...</font><nowiki>}}</nowiki> |} |} </noinclude>
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