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归档/v6/Creature:述帝城防步兵
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<div style="display:none;"><!--数据处理: 这个部分会被包含在1个隐藏容器内, 不影响排版--> <!--文本转化处理--> {{#vardefine: absolutepagename|Char:述帝城防步兵}} {{#vardefine: agephase|{{#switch: 成年|成年=prime|少儿=juvenile|迟暮=twilight|#default=prime}}}} {{#vardefine: perception|{{#switch: 视觉|视觉=vision|听觉=hearing|嗅觉=olfaction|震感=vibration|超感=telepath|#default=vision}}}} <!--世界设定--> {{#vardefine: charcampaignset|{{#ifeq: ||核心| }} }} <!--潜能求和--> {{#vardefine: potential|{{expr|0|y}}}} {{#vardefine: potentialused|{{expr|素质30+能力(2+2+1+4)*3+物品(10000+5000+500+6000+500)/10000|y}}}} <!--素质属性求和--> {{#vardefine: muscle|{{#ifeq: ||{{expr|基础5|y}}| }} }} {{#vardefine: elastane|{{#ifeq: ||{{expr|基础4|y}}| }} }} {{#vardefine: sense|{{#ifeq: ||{{expr|基础3|y}}| }} }} <!--素质占用求和--> {{#vardefine: muscleoccupy|{{expr|铜墙铁壁2+冲锋2+震击1|y}}}} {{#vardefine: elastaneoccupy|{{expr|强袭4|y}}}} {{#vardefine: senseoccupy|{{expr||y}}}} <!--损耗属性求和--> {{#vardefine: hurts|{{#ifeq: ||{{#expr: {{#var: muscle}}+{{expr||y}}}}| }} }} {{#vardefine: acted|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{expr||y}}}}| }} }} {{#vardefine: leaks|{{#ifeq: ||{{#expr: {{#var: sense}}+{{expr||y}}}}| }} }} <!--防御投骰求和--> {{#vardefine: parry|{{#ifeq: ||{{#expr: {{#var: muscle}}+{{expr|装备3|y}}}}| }} }} {{#vardefine: dodge|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{expr|装备-1|y}}}}| }} }} {{#vardefine: resist|{{#ifeq: ||{{#expr: {{#var: sense}}+{{expr||y}}}}| }} }} <!--防护求和--> {{#vardefine: psave|{{#ifeq: ||{{expr|装备2|y}}| }} }} {{#vardefine: esave|{{#ifeq: ||{{expr|装备2|y}}| }} }} {{#vardefine: ssave|{{#ifeq: ||{{expr|装备2|y}}| }} }} <!--距离求和--> {{#vardefine: reach|{{#ifeq: ||{{expr|中型1|y}}| }} }} {{#vardefine: pace|{{#ifeq: ||{{expr|中型3|y}}|{{{固定步幅}}} }} }} {{#vardefine: perceptdist|{{#ifeq: ||{{expr|100|y}}| }} }} <!--负载--> {{#vardefine: carryweight|{{#ifeq: ||{{#expr: {{#var: muscle}}*9+{{expr||y}}}}| }} }} {{#vardefine: cubage|{{#ifeq: ||{{expr|中型600|y}}| }} }} <!--身高体重--> {{#vardefine: bodyheight|{{expr||y}}}} {{#vardefine: bodyweight|{{expr||y}}}} <!--素质属性保护处理--> {{#vardefine: muscle|{{#ifexpr: {{#var: muscle}}<1|1|{{#var: muscle}}}}}} {{#vardefine: elastane|{{#ifexpr: {{#var: elastane}}<1|1|{{#var: elastane}}}}}} {{#vardefine: sense|{{#ifexpr: {{#var: sense}}<1|1|{{#var: sense}}}}}} <!--损耗属性保护处理--> {{#vardefine: hurts|{{#ifexpr: {{#var: hurts}}<1|1|{{#var: hurts}}}}}} {{#vardefine: acted|{{#ifexpr: {{#var: acted}}<1|1|{{#var: acted}}}}}} {{#vardefine: leaks|{{#ifexpr: {{#var: leaks}}<1|1|{{#var: leaks}}}}}} <!--防御投骰保护处理--> {{#vardefine: parry|{{#ifexpr: {{#var: parry}}<1|1|{{#var: parry}}}}}} {{#vardefine: dodge|{{#ifexpr: {{#var: dodge}}<1|1|{{#var: dodge}}}}}} {{#vardefine: resist|{{#ifexpr: {{#var: resist}}<1|1|{{#var: resist}}}}}} <!--潜能的空值处理--> {{#vardefine: potential|{{#ifeq: {{#var: potential}}||0|{{#var: potential}}}}}} {{#vardefine: potentialused|{{#ifeq: {{#var: potentialused}}||0|{{#var: potentialused}}}}}} <!--防护的空值处理--> {{#vardefine: psave|{{#ifeq: {{#var: psave}}||0|{{#var: psave}}}}}} {{#vardefine: esave|{{#ifeq: {{#var: esave}}||0|{{#var: esave}}}}}} {{#vardefine: ssave|{{#ifeq: {{#var: ssave}}||0|{{#var: ssave}}}}}} <!--距离的保护处理--> {{#vardefine: reach|{{#ifexpr: {{#var: reach}}<0|0|{{#var: reach}}}}}} {{#vardefine: pace|{{#ifexpr: {{#var: pace}}<0|0|{{#var: pace}}}}}} {{#vardefine: perceptdist|{{#ifexpr: {{#var: perceptdist}}<0|0|{{#var: perceptdist}}}}}} <!--负载的保护处理--> {{#vardefine: carryweight|{{#ifexpr: {{#var: carryweight}}<0|0|{{#var: carryweight}}}}}} {{#vardefine: cubage|{{#ifexpr: {{#var: cubage}}<0|0|{{#var: cubage}}}}}} <!--身高体重的保护处理--> {{#vardefine: bodyheight|{{#ifexpr: {{#var: bodyheight}}<0|0|{{#var: bodyheight}}}}}} {{#vardefine: bodyweight|{{#ifexpr: {{#var: bodyweight}}<0|0|{{#var: bodyweight}}}}}} <!--贡献者--> {{#vardefine: charcontributor|<div class="contributor">本内容由 {{#ifeq:[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]||[[Meshal Design Team]]|[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]}} 贡献</div>}} <!--数据处理结束--></div> <!--添加子页面入口-->{{#ifeq: {{FULLPAGENAME}}|Char:述帝城防步兵|{{#ifingroup:sysop| <span class="editEntrance" style="float:right;">{{img|icon_addsubpage.png}}<inputbox> type=create width=24 break=no bgcolor=#ffffff placeholder=子页面名 prefix={{FULLPAGENAME}}/ buttonlabel=创建子页面 </inputbox></span> |}}|}} <!--角色卡框架--><div style="position:relative; float: left; width: 978px; margin:8px; padding: none; "> <div class="sheetCol" style="margin-left:4px; border-radius: 24px 0 0 24px; background-color: #f7f8f8; width: 472px;"> <div class="sheetScore" style="border-top: none; width: 472px; vertical-align: middle;">{{img|icon_name.png}} <span> {|style="width:416px; height: 100%;" |valign=middle align=left style="font-size: 16px; line-height:18px;"|{{#ifeq: 述帝城防步兵||无名氏|述帝城防步兵}} |}</span><div style="float: left; line-height: 14px; padding-top: 10px; width:auto;">{{#ifeq: npc|creature|'''名称'''|'''[[姓名]]'''}}: {{#ifeq: 述帝城防步兵||无名氏|述帝城防步兵}} <br>'''[[代号]]''': {{#ifeq: ||无|}}</div><div style="float: right; width:auto; text-align:right;">{{#replaceset:|/(\S+)/i=[[\1]]|}} {{#switch: npc|char=[[玩家角色]]|npc=[[非玩家角色]]|#default=}}{{#ifeq: |y|[[坐骑]]|}}</div></div> </div> <div class="sheetCol" style="border-radius: 0 24px 24px 0; margin-right:4px; background-color: #f7f8f8;"> <div class="sheetScore" style="border-top: none; {{#ifeq: npc|creature|border: none;|{{#ifeq:||border: none;|}}}}">{{#ifeq: npc|creature||{{#ifeq:|||{{img|icon_age.png}}}}}} <span> {|style="width:100%;" |style="font-size: 16px; line-height:16px; text-align: right;"|{{#ifeq: npc|creature||{{#ifeq: ||{{#ifeq: |||{{img|icon_age{{#var: agephase}}small.png}} <font style="font-size: 12px;"> 岁</font>}}|<font style="font-size: 10px; line-height: 12px;"></font>}}}} |}</span> <div> {|style="width:100%; height: 100%;" |valign=middle align=left|{{#ifeq: npc|creature||{{#ifeq: ||{{#ifeq: |||'''[[年龄]]''': 岁 ([[成年]])}}|'''生于''': }}}} |}</div> </div> </div> <div class="sheetCol" style="margin-left:4px; border-radius: 24px; width: 312px; background-color: #e7e6e7; text-align: right;"> <div class="sheetScore" style="border-top: none; width: 296px;">{{img|icon_limbs.png}} <span> {|style="width:240px; height: 100%;" |valign=middle align=left style="font-size: 9.5pt; line-height:18px;"|[[头部]]x1 [[躯干]]x1 [[手臂]]x2 [[腿脚]]x2 |}</span> <div> {|style="width:280px; height: 100%;" |valign=middle align=left width=32px|'''[[肢体]]''': |valign=middle align=left|[[头部]]x1 [[躯干]]x1 [[手臂]]x2 [[腿脚]]x2 |}</div></div> </div> <div style="float: left; height: 12px; width: 100%;"></div> <div class="sheetCol" style="margin-left:4px; border-radius: 24px 0 0 24px; background-color: #e7e6e7;"> '''[[素质]]属性''' <div class="sheetScore" style="border-top: none;">{{img|icon_muscle.png}} <span>{{#var: muscle}}</span><div> {| |'''[[强壮]]''': 基础5 |}</div></div> <div class="sheetScore">{{img|icon_elastane.png}} <span>{{#var: elastane}}</span> <div> {| |'''[[灵巧]]''': 基础4 |}</div></div> <div class="sheetScore">{{img|icon_sense.png}} <span>{{#var: sense}}</span> <div> {| |'''[[直觉]]''': 基础3 |}</div></div> </div> <div class="sheetCol" style="background-color: #f4f0ed;"> '''[[损耗]]属性''' <div class="sheetScore" style="border-top: none;">{{img|icon_hurts.png}} <span>{{#var: hurts}}</span> <div> {| |'''[[最大伤势]]''': [[强壮]]{{#var: muscle}}{{#ifeq: |||+}} |}</div></div> <div class="sheetScore">{{img|icon_acted.png}} <span>{{#var: acted}}</span> <div> {| |'''[[最大疲劳]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}} |}</div></div> <div class="sheetScore">{{img|icon_leaks.png}} <span>{{#var: leaks}}</span> <div> {| |'''[[最大透支]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}} |}</div></div> </div> <div class="sheetCol" style="background-color: #f9eaed;"> '''[[防御投骰]]''' <div class="sheetScore" style="border-top: none;">{{img|icon_parrysheet.png}} <span>{{#var: parry}}{{img|icon_dicelarge.png}}</span> <div> {| |'''[[格挡]][[投骰]]''': [[强壮]]{{#var: muscle}}{{#ifeq: 装备3|||+装备3}} |}</div></div> <div class="sheetScore">{{img|icon_dodgesheet.png}} <span>{{#var: dodge}}{{img|icon_dicelarge.png}}</span> <div> {| |'''[[闪避]][[投骰]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: 装备-1|||+装备-1}} |}</div></div> <div class="sheetScore">{{img|icon_resistsheet.png}} <span>{{#var: resist}}{{img|icon_dicelarge.png}}</span> <div> {| |'''[[抵抗]][[投骰]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}} |}</div></div> </div> <div class="sheetCol" style="margin-right: 4px; border-radius: 0 24px 24px 0; background-color: #f2f5f5;"> '''[[防护]]属性''' <div class="sheetScore" style="border-top: none;">{{img|icon_savephysical.png}} <span>{{#ifeq: |y|{{img|icon_immune.png}}|{{#var: psave}}}}</span><div> {| |'''[[物质防护]]''': {{#ifeq: |y|[[免疫]]|装备2}} |}</div></div> <div class="sheetScore">{{img|icon_saveenergetic.png}} <span>{{#ifeq: |y|{{img|icon_immune.png}}|{{#var: esave}}}}</span><div> {| |'''[[能量防护]]''': {{#ifeq: |y|[[免疫]]|装备2}} |}</div></div> <div class="sheetScore">{{img|icon_savespectral.png}} <span>{{#ifeq: |y|{{img|icon_immune.png}}|{{#var: ssave}}}}</span><div> {| |'''[[灵毒防护]]''': {{#ifeq: |y|[[免疫]]|装备2}} |}</div></div> </div> <div class="sheetCol" style="margin-left:4px; border-radius: 24px 0 0 24px; background-color: #e7e6e7; text-align: right;"> <font style="margin-right:-4px;">'''其他'''</font> <div class="sheetScore" style="border-top: none;">{{img|icon_reach.png}} <span>{{#var: reach}}<font style="font-size: 12px;">[[步]]</font></span><div> {| |'''[[触及]]''': 中型1 [[步]] |}</div></div> <div class="sheetScore">{{img|icon_pace.png}} <span>{{#var: pace}}<font style="font-size: 12px;">[[步]]</font></span><div> {| |'''[[步幅]]''': 中型3 [[步]] |}</div></div> <div class="sheetScore">{{img|icon_perception.png}} <span> {|style="width: 100%;" |style="font-size: 16px; line-height:16px; text-align: right;"|{{img|icon_perception{{#var: perception}}small.png}} {{#var: perceptdist}}<font style="font-size: 12px;"> [[步]]</font> |}</span> <div>'''主要[[感知]]''': [[视觉]] 100 [[步]]</div></div> </div> <div class="sheetCol" style="margin-right: 4px; border-radius: 0 24px 24px 0; background-color: #e7e6e7; text-align: left;"> <font style="margin-left:-4px;">'''属性'''</font> <div class="sheetScore" style="border-top: none;">{{#ifeq: npc|char|{{img|icon_potential.png}}|{{img|icon_potentialnpc.png}}}} <span style="text-align:right;">{{#var: potentialused}}</span> <div> {| |{{#ifeq: npc|char|'''现有[[潜能]]''': {{#var: potential}}<br>'''[[潜能等级]]''': {{#var:potentialused}}|'''[[潜能等级]]''': {{#var: potentialused}}}} |}</div></div> <div class="sheetScore">{{img|icon_capacity.png}} <span> {|style="width:100%;" |style="font-size: 16px; line-height:16px; text-align: right;"|{{#var: cubage}}<font style="font-size: 12px;"> dl</font><br>{{#var: carryweight}}<font style="font-size: 12px;"> kg</font> |}</span> <div> {|style="width:280px; height: 100%;" |valign=middle align=left|'''最大[[容量]]''': 中型600 dl<br>'''最大[[载重]]''': [[强壮]]{{#var: muscle}}*9{{#ifeq: |||+}} kg |}</div></div> <div class="sheetScore">{{img|icon_heightnweight.png}}<span> {|style="width: 100%" |style="font-size: 16px; line-height:16px; text-align: right;"|{{#var: bodyheight}}<font style="font-size: 12px;"> m</font><br>{{#var: bodyweight}}<font style="font-size: 12px;"> kg</font> |}</span> <div> {|style="width:280px; height: 100%;" |valign=middle align=left|'''[[身长]]''': m<br>'''[[体重]]''': kg |}</div></div> </div> <div style="float: left; height: 12px; width: 100%;"></div> {{tab_collapse|{{img|icon_featuresmall.png}}[[特征]]|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: {{:feature:述帝人}} {{:feature:中型}} {{:feature:人形}}||height: auto;|}}"> {{#ifeq: {{:feature:述帝人}} {{:feature:中型}} {{:feature:人形}}||不具任何[[特征]]|{{:feature:述帝人}} {{:feature:中型}} {{:feature:人形}}}} </div> </div> |} {{tab_collapse|{{img|icon_abilitysmall.png}}[[能力]] <font style<nowiki>=</nowiki>"color: #999999; font-weight:normal; font-size: smaller;">([[:category:强壮能力|强壮占用]]: {{#var: muscleoccupy}} [[:category:灵巧能力|灵巧占用]]: {{#var:elastaneoccupy}} [[:category:直觉能力|直觉占用]]: {{#var:senseoccupy}})</font>|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: {{:ability:狂热}} {{:ability:震击}}{{:ability:铜墙铁壁}}{{:ability:冲锋}} {{:ability:强袭}}||height: auto;|}}"> {{#ifeq: {{:ability:狂热}} {{:ability:震击}}{{:ability:铜墙铁壁}}{{:ability:冲锋}} {{:ability:强袭}}||没有任何[[能力]]|{{:ability:狂热}} {{:ability:震击}}{{:ability:铜墙铁壁}}{{:ability:冲锋}} {{:ability:强袭}}}} </div> </div> |} {{tab_collapse|{{img|icon_equipsmall.png}}[[装备]]|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: {{:item:拳脚|2}}{{:item:战斧|1}}{{:item:大型圆盾|1}} {{:item:硬皮盔|1}}{{:item:镶嵌皮甲|1}}{{:item:皮靴|1}}||height: auto;|}}"> {{#ifeq: {{:item:拳脚|2}}{{:item:战斧|1}}{{:item:大型圆盾|1}} {{:item:硬皮盔|1}}{{:item:镶嵌皮甲|1}}{{:item:皮靴|1}}||没有[[装备]]任何[[物品]]|{{:item:拳脚|2}}{{:item:战斧|1}}{{:item:大型圆盾|1}} {{:item:硬皮盔|1}}{{:item:镶嵌皮甲|1}}{{:item:皮靴|1}}}} </div> </div> |} {{tab_collapse|{{img|icon_mountsmall.png}}[[骑乘]]|width=100%|customstyle={{#ifeq:|y|display:none;|}}}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: ||height: auto;|}}"> {{#ifeq: ||没有[[骑乘]]任何[[坐骑]]|}} </div> </div> |} {{tab_collapse|{{img|icon_backpacksmall.png}}[[携带]]|width=100%}} | <div style="width:970px; float:left;"> <div class="cardList" style="width:100%; {{#ifeq: ||height: auto;|}}"> {{#ifeq: ||没有[[携带]]任何[[物品]]|}} </div> </div> |} {{#ifeq: ||<div style="float: left; height: 12px; width: 100%;"></div>| <div style="float: left; height: 12px; width: 100%;"></div>}} <div class="sheetCol" style="float: left; width: 472px; height: 318px; border-radius: 24px; background-color: #f7f8f8; margin: 0 4px 0 4px; text-align: center; overflow: hidden;"> :;传记 <div class="sheetNote"> {{#ifeq: ||关于{{#ifeq: 述帝城防步兵||无名氏|述帝城防步兵}}的来历始终是个谜...|}} </div></div> <div class="sheetCol" style="float: left; width: 472px; height: 318px; border-radius: 24px; background-color: #f2f5ce; margin: 0 4px 0 4px; text-align: center; overflow: hidden;"> :;速记 <div class="sheetNote"> {{#ifeq: ;效果 *硬皮盔: 抵消1次导致昏迷或死亡的物质攻击或能量攻击, 使伤势停留在等于最大伤势的水平, 同时硬皮盔将被摧毁. ;常用攻击 *战斧, 近战攻击(主攻): {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:|||[<font class="second">[[破绽]]</font><font class="secondDesc"></font>]}} <font class="rolldice">5</font>{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}<font class="rollmod"></font>物质攻击{{#ifeq:格挡/闪避|||<font style="font-weight:bold;"> vs </font>格挡/闪避}}, 忽略2防护 *战斧, 近战攻击(主攻)/大型圆盾(助攻): {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:2|||[<font class="second">[[破绽]]</font><font class="secondDesc">2</font>]}} <font class="rolldice">7</font>{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}<font class="rollmod"></font>物质攻击{{#ifeq:格挡/闪避|||<font style="font-weight:bold;"> vs </font>格挡/闪避}}, 忽略2防护 ;策略 • 判断威胁: 述帝城防步兵总是会选择最接近自己的敌人作为优先目标, 或是选择最具近战威胁的敌人. <br>• 如果城防步兵与目标相距9步(或更近), 城防步兵会对之施展冲锋. <br>• 如果目标在城防步兵的触及距离内, 城防步兵会在疲劳允许的情况下施展震击和强袭. <br>• 当情势不妙时(伤势≥3或被3个以上敌人包围时), 城防步兵会施展铜墙铁壁, 并将余下的疲劳全部用于防御.||暂时没有任何速记内容|;效果 *硬皮盔: 抵消1次导致昏迷或死亡的物质攻击或能量攻击, 使伤势停留在等于最大伤势的水平, 同时硬皮盔将被摧毁. ;常用攻击 *战斧, 近战攻击(主攻): {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:|||[<font class="second">[[破绽]]</font><font class="secondDesc"></font>]}} <font class="rolldice">5</font>{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}<font class="rollmod"></font>物质攻击{{#ifeq:格挡/闪避|||<font style="font-weight:bold;"> vs </font>格挡/闪避}}, 忽略2防护 *战斧, 近战攻击(主攻)/大型圆盾(助攻): {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:2|||[<font class="second">[[破绽]]</font><font class="secondDesc">2</font>]}} <font class="rolldice">7</font>{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|{{imglink|icon_dicesum.png|骰面}}|{{imglink|icon_dice.png|点数}}}}<font class="rollmod"></font>物质攻击{{#ifeq:格挡/闪避|||<font style="font-weight:bold;"> vs </font>格挡/闪避}}, 忽略2防护 ;策略 • 判断威胁: 述帝城防步兵总是会选择最接近自己的敌人作为优先目标, 或是选择最具近战威胁的敌人. <br>• 如果城防步兵与目标相距9步(或更近), 城防步兵会对之施展冲锋. <br>• 如果目标在城防步兵的触及距离内, 城防步兵会在疲劳允许的情况下施展震击和强袭. <br>• 当情势不妙时(伤势≥3或被3个以上敌人包围时), 城防步兵会施展铜墙铁壁, 并将余下的疲劳全部用于防御.}} </div></div> </div>{{#ifeq: {{FULLPAGENAME}}|Char:述帝城防步兵|{{#replaceset:|/(\S+)/i=[[category:\1]]|}}{{#replaceset:v7|/(\S+)/i=[[category:\1]]|}}{{#replaceset:{{#var:charcampaignset}}|/(\S+)/i=[[category:世界设定-\1]]|}}{{#switch: npc|char=[[category:玩家角色]]|npc=[[category:非玩家角色]]|#default=}}{{#ifeq: |y|[[category:坐骑]]|}}{{#var:charcontributor}}|}}
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