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归档/v7/Creature:软泥怪

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{{#vardefine: cardicon|{{#ifeq: |y|{{img|ico_player.gif}}|{{img|ico_creature.gif}}}}}}
  
 
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{{#vardefine: contributor|<div class="contributor">本内容由 {{#ifeq:||[[Meshal Design Team]]|}} 贡献{{#ifeq:||| , 插图由  贡献}}</div>}}
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{{#vardefine: contributor|<div class="contributor">本内容由 {{#ifeq:||[[Meshal Design Team]]|}} 贡献{{#ifeq:|||<br>插图由  贡献}}</div>}}
  
 
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{{#vardefine: originpage|{{#switch: 归档/v7/Creature:软泥怪
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{{#vardefine: originpage|{{#switch: {{FULLPAGENAME}}
|Creature:软泥怪=1
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|归档/v7/Creature:软泥怪=1
 
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<!--潜能求和-->
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<!--姓名处理-->
{{#vardefine: potential|{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
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{{#vardefine: charName|{{#ifeq:软泥怪||不详|软泥怪 }} }}
{{#vardefine: potentiallevel|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
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{{#vardefine: potentiallevelrange|{{#ifexpr: {{#var: potentiallevel}}<900|{{#expr: floor({{#var:potentiallevel}}/30)*30}}~{{#expr: floor({{#var:potentiallevel}}/30)*30+29}}|900+}}}}
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{{#vardefine: potentiallevelname|{{#switch:{{#expr: floor({{#var:potentiallevel}}/30)}}
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|0 = 凡间
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|1 = 凡间
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|2 = 凡间
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|3 = 凡间
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|4 = 凡间
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|5 = 凡间
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|6 = 凡间
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|7 = 凡间
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|8 = 凡间
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|9 = 凡间
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|10 = 超凡
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|11 = 超凡
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|12 = 超凡
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|13 = 超凡
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|14 = 超凡
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|15 = 超凡
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|16 = 超凡
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|17 = 超凡
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|18 = 超凡
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|19 = 超凡
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|#default = 史诗}}}}
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<!--素质属性求和-->
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<!--属性求和-->
{{#vardefine: might|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
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<!--如果没有设置固定属性,计算录入属性,否则设为固定属性-->
{{#vardefine: elastane|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
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{{#vardefine: might|{{#ifeq: ||{{expr|基础9|y}}| }} }}
{{#vardefine: sense|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
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{{#vardefine: energy|{{#ifeq: ||{{expr|3|y}}| }} }}
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{{#vardefine: spirit|{{#ifeq: ||{{expr|3|y}}| }} }}
  
<!--素质占用求和-->
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<!--属性保护处理-->
{{#vardefine: mightoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
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<!--如果属性小于1,设为1-->
{{#vardefine: elastaneoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
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{{#vardefine: might|{{#ifexpr: {{#var: might}}<1|1|{{#var: might}}}}}}
{{#vardefine: senseoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
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{{#vardefine: energy|{{#ifexpr: {{#var: energy}}<1|1|{{#var: energy}}}}}}
 
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{{#vardefine: spirit|{{#ifexpr: {{#var: spirit}}<1|1|{{#var: spirit}}}}}}
<!--损耗属性求和-->
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{{#vardefine: hurts|{{#ifeq: ||{{#expr: {{#var: might}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
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{{#vardefine: acted|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
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{{#vardefine: leaks|{{#ifeq: ||{{#expr: {{#var: sense}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
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<!--防御投骰求和-->
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<!--属性占用处理-->
{{#vardefine: parry|{{#ifeq: ||{{#expr: {{#var: might}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
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{{#vardefine: sustainMight|{{expr|{{#replaceset:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|/(\s)+/i=+}}|y}}}}
{{#vardefine: dodge|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
+
{{#vardefine: sustainEnergy|{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}}}
{{#vardefine: resist|{{#ifeq: ||{{#expr: {{#var: sense}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
+
{{#vardefine: sustainSpirit|{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}}}
  
 
<!--防护求和-->
 
<!--防护求和-->
{{#vardefine: psave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
+
<!--如果没有设置固定防护,计算录入防护,否则设为固定防护-->
{{#vardefine: esave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
+
{{#vardefine: hardness|{{#ifeq: ||{{expr|0|y}}| }} }}
{{#vardefine: ssave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
+
{{#vardefine: adaptability|{{#ifeq: ||{{expr|0|y}}| }} }}
 +
{{#vardefine: lucidity|{{#ifeq: ||{{expr|0|y}}| }} }}
  
<!--距离求和-->
+
<!--防护的空值处理-->
{{#vardefine: reach|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
+
<!--如果为空,则设为0-->
{{#vardefine: pace|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}|{{{固定步幅}}} }} }}
+
{{#vardefine: hardness|{{#ifeq: {{#var: hardness}}||0|{{#var: hardness}}}}}}
{{#vardefine: perceptdist|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
+
{{#vardefine: adaptability|{{#ifeq: {{#var: adaptability}}||0|{{#var: adaptability}}}}}}
 +
{{#vardefine: lucidity|{{#ifeq: {{#var: lucidity}}||0|{{#var: lucidity}}}}}}
  
<!--负载-->
+
<!--移速和知觉-->
{{#vardefine: carryweight|{{#ifeq: ||{{#expr: {{#var: might}}*10+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
+
{{#vardefine: legerity|{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s×xX**])/i=[[\1]]|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}}}}
{{#vardefine: cubage|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
+
{{#vardefine:intuition|{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s×xX**])/i=[[\1]]|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}}}}
  
<!--身高体重-->
+
<!--肢体-->
{{#vardefine: bodyheight|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
+
{{#vardefine:bodyParts|{{#ifeq:||不详|{{#replaceset:|/(\S+[^\d\s×xX**])/i=[[\1]]|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}}}}
{{#vardefine: bodyweight|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
+
  
<!--素质属性保护处理-->
+
<!--占位-->
{{#vardefine: might|{{#ifexpr: {{#var: might}}<1|1|{{#var: might}}}}}}
+
{{#vardefine:dimension|{{#ifeq:||直径1[[步]]| }} }}
{{#vardefine: elastane|{{#ifexpr: {{#var: elastane}}<1|1|{{#var: elastane}}}}}}
+
{{#vardefine: sense|{{#ifexpr: {{#var: sense}}<1|1|{{#var: sense}}}}}}
+
  
<!--损耗属性保护处理-->
+
<!--机动-->
{{#vardefine: hurts|{{#ifexpr: {{#var: hurts}}<1|1|{{#var: hurts}}}}}}
+
<!--如果没有设置固定机动,计算录入机动,否则设为固定机动-->
{{#vardefine: acted|{{#ifexpr: {{#var: acted}}<1|1|{{#var: acted}}}}}}
+
{{#vardefine: execution|{{#ifeq: ||{{expr|3|y}}| }} }}
{{#vardefine: leaks|{{#ifexpr: {{#var: leaks}}<1|1|{{#var: leaks}}}}}}
+
  
<!--防御投骰保护处理-->
+
<!--潜能求和-->
{{#vardefine: parry|{{#ifexpr: {{#var: parry}}<1|1|{{#var: parry}}}}}}
+
{{#vardefine: talent|{{expr||y}}}}
{{#vardefine: dodge|{{#ifexpr: {{#var: dodge}}<1|1|{{#var: dodge}}}}}}
+
{{#vardefine: strength|{{expr|0|y}}}}
{{#vardefine: resist|{{#ifexpr: {{#var: resist}}<1|1|{{#var: resist}}}}}}
+
  
 
<!--潜能的空值处理-->
 
<!--潜能的空值处理-->
{{#vardefine: potential|{{#ifeq: {{#var: potential}}||0|{{#var: potential}}}}}}
+
{{#vardefine: talent|{{#ifeq: {{#var: talent}}||0|{{#var: talent}}}}}}
{{#vardefine: potentialused|{{#ifeq: {{#var: potentialused}}||0|{{#var: potentialused}}}}}}
+
{{#vardefine: strength|{{#ifeq: {{#var: strength}}||0|{{#var: strength}}}}}}
  
<!--防护的空值处理-->
+
<!--实力等级划分-->
{{#vardefine: psave|{{#ifeq: {{#var: psave}}||0|{{#var: psave}}}}}}
+
{{#vardefine: strengthRange|{{#ifexpr: {{#var: strength}}<900|{{#expr: floor({{#var: strength}}/30)*30}}~{{#expr: floor({{#var: strength}}/30)*30+29}}|900+}}}}
{{#vardefine: esave|{{#ifeq: {{#var: esave}}||0|{{#var: esave}}}}}}
+
{{#vardefine: ssave|{{#ifeq: {{#var: ssave}}||0|{{#var: ssave}}}}}}
+
  
<!--距离的保护处理-->
+
<!--防御优势求和-->
{{#vardefine: reach|{{#ifexpr: {{#var: reach}}<0|0|{{#var: reach}}}}}}
+
<!--如果没有设置固定防御,计算录入防御,否则设为固定防御-->
{{#vardefine: pace|{{#ifexpr: {{#var: pace}}<0|0|{{#var: pace}}}}}}
+
{{#vardefine: parry|{{#ifeq: ||{{#expr: {{expr||y}}}}| }} }}
{{#vardefine: perceptdist|{{#ifexpr: {{#var: perceptdist}}<0|0|{{#var: perceptdist}}}}}}
+
{{#vardefine: dodge|{{#ifeq: ||{{#expr: {{expr||y}}}}| }} }}
 +
{{#vardefine: resist|{{#ifeq: ||{{#expr: {{expr||y}}}}| }} }}
  
<!--负载的保护处理-->
+
<!--防御优势符号处理-->
{{#vardefine: carryweight|{{#ifexpr: {{#var: carryweight}}<0|0|{{#var: carryweight}}}}}}
+
<!--如果防御投骰大于0,则添加+号-->
{{#vardefine: cubage|{{#ifexpr: {{#var: cubage}}<0|0|{{#var: cubage}}}}}}
+
{{#vardefine: parry|{{#ifexpr: {{#var: parry}}>0|+{{#var: parry}}|{{#var: parry}} }} }}
 
+
{{#vardefine: dodge|{{#ifexpr: {{#var: dodge}}>0|+{{#var: dodge}}|{{#var: dodge}} }} }}
<!--身高体重的保护处理-->
+
{{#vardefine: resist|{{#ifexpr: {{#var: resist}}>0|+{{#var: resist}}|{{#var: resist}} }} }}
{{#vardefine: bodyheight|{{#ifexpr: {{#var: bodyheight}}<0|0|{{#var: bodyheight}}}}}}
+
{{#vardefine: bodyweight|{{#ifexpr: {{#var: bodyweight}}<0|0|{{#var: bodyweight}}}}}}
+
  
 
<!--数据处理结束--></div>
 
<!--数据处理结束--></div>
 
<!--添加子页面入口-->{{#ifeq: {{#var: originpage}}|1|{{#ifingroup:sysop|
 
<!--添加子页面入口-->{{#ifeq: {{#var: originpage}}|1|{{#ifingroup:sysop|
<span class="editEntrance"><nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_addsubpage.png}}<nowiki></nowiki><inputbox>
+
<span class="editEntrance">{{img|icon_addsubpage.png}}<inputbox>
 
type=create
 
type=create
 
width=24
 
width=24
第131行: 第98行:
 
bgcolor=#ffffff
 
bgcolor=#ffffff
 
placeholder=子页面名
 
placeholder=子页面名
prefix={{subst:FULLPAGENAME}}/
+
prefix={{FULLPAGENAME}}/
 
buttonlabel=创建子页面
 
buttonlabel=创建子页面
 
</inputbox></span>
 
</inputbox></span>
 
|}}|}}
 
|}}|}}
 
{{#ifeq: {{#var: originpage}}|1|<div class="cardWrapper">|}}<!--卡牌外框--><div class="cardFrm" style="border-color:#{{#var: cardCharColor}}; {{#ifeq: {{#var: originpage}}|1|position:absolute; left:0; top:0;|}}">
 
{{#ifeq: {{#var: originpage}}|1|<div class="cardWrapper">|}}<!--卡牌外框--><div class="cardFrm" style="border-color:#{{#var: cardCharColor}}; {{#ifeq: {{#var: originpage}}|1|position:absolute; left:0; top:0;|}}">
<!--卡牌头部--><div class="cardHead" style="background-color:#{{#var: cardCharColor}};">{{#var:cardicon}} <span class="cardTitle">[[Creature:软泥怪|软泥怪]]</span><span class="cardTitleAdd"></span><span class="cardType">{{#ifeq: {{#var: player}}|||[[{{#var: player}}]]}} {{#replaceset:软体|/(\\S+)/i=[[\\1]]|}}</span></div>
+
<!--卡牌头部--><div class="cardHead" style="background-color:#{{#var: cardCharColor}};">{{#var:cardicon}} <span class="cardTitle">[[归档/v7/Creature:软泥怪|{{#var:charName}}]]</span><span class="cardTitleAdd"></span><span class="cardType">{{#ifeq: {{#var: player}}|||[[{{#var: player}}]]}} {{#replaceset:软体|/(\S+)/i=[[\1]]|}}</span></div>
<!--配图--><div class="cardImage"><nowiki></nowiki>{{SERVER}}/liteimg/{{lc:/cardimage/defaultcardimg.jpg}}<nowiki></nowiki></div>
+
<!--配图--><div class="cardImage">{{#ifeq:||{{img|cardimage/defaultcardimg.jpg}}| }}</div>
<!--内容容器-左侧--><div class="cardContent" style="border-top-color: #{{#var:cardcolor}};><div class="cardDesc" style="background-color:#e9e9e9; position:absolute; bottom:0; height:6px;"></div>
+
<!--内容容器-左侧--><div class="cardContent" style="border-top-color: #{{#var:cardCharColor}};">
<!--潜能-->{{#ifeq:属性99|||<div class="cardSubjoin" style="background-color:#{{#var: cardCharColor}};">'''<span>{{#ifeq: |||[[潜能]] {{#var:potential}} / }}[[潜能等级]] {{#var:potentiallevel}}'''</span></div>}}
+
<!--潜能-->{{#ifeq:0|||<div class="cardSubjoin" style="background-color:#{{#var: cardCharColor}};"><span>'''[[实力]]''' {{#var:strength}} {{#ifeq: |||/ '''[[潜能]]''' {{#var:talent}} }}</span></div>}}
<!--属性显示容器--><div style="width:300px; float:left; padding: 8px 7px 4px 8px; border:none; margin: auto; text-align:justify; position:relative; line-height:1.5em; font-size:12px;">
+
<!--占位--><div class="cardSubjoin" style="background-color:#{{#var:cardCharColor}}; float:right; border-radius: 8px 0 0 0;"><span>'''[[占位]]''' {{#var:dimension}}</span></div>
<div style="width:300px; margin-bottom: 12px;">
+
<!--主内容容器--><div style="width: 100%; padding: 8px 0; border:none; margin: auto; text-align:justify; position:relative; font-size:12px; font-weight: 300; border-top: #{{#var:cardCharColor}} 1px solid;">
 +
<div style="width:100%; padding-bottom: 4px;">
 
{|class="cardCharScore"
 
{|class="cardCharScore"
|width=64px class="expandInfo"|<span class="cardCharValue">{{#var:might}}</span><br>'''[[强壮]]'''<div>'''[[强壮]]''': 基础9</div>
+
|width="25%" class="expandInfo"|'''[[强壮]]'''<br><span class="cardCharValue">{{#var:might}}</span><div>'''[[强壮]]''': 基础9</div>
|width=64px class="expandInfo"|<span class="cardCharValue">{{#var:elastane}}</span><br>'''[[灵巧]]'''<div>'''[[灵巧]]''': 基础3</div>
+
|width="25%" class="expandInfo"|'''[[活力]]'''<br><span class="cardCharValue">{{#var:energy}}</span><div>'''[[活力]]''': 3</div>
|width=64px class="expandInfo"|<span class="cardCharValue">{{#var:sense}}</span><br>'''[[直觉]]'''<div>'''[[直觉]]''': 基础1</div>
+
|width="25%" class="expandInfo"|'''[[精神]]'''<br><span class="cardCharValue">{{#var:spirit}}</span><div>'''[[精神]]''': 3</div>
 +
|width="25%" rowspan=6 class="expandInfo"|<!--机动数据--><div style="margin: 0 auto;background-color: rgba(255,255,255,.5);width: 64px;height: 64px;text-align: center;border-radius: 32px;border: #{{#var:cardCharColor}} 1px solid;line-height: 0;display: block;padding: 0;position: unset;vertical-align: middle;font-size: 1em; box-shadow: none;"><span style="line-height: 2em; font-size: 1.8em; font-weight: 900;">[[⚡️]]</span><br><span style="font-size: 1.5em; font-weight: 900;">{{#var:execution}}</span></div><div>'''[[机动]]''':3</div><!--机动数据结束-->
 
|-
 
|-
 
|colspan=3|<hr>
 
|colspan=3|<hr>
 
|-
 
|-
|width=64px class="expandInfo"|<span class="cardCharValue">{{#var:hurts}}</span><br>'''最大[[伤势]]'''<div>'''最大[[伤势]]''': [[强壮]]{{#var: might}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|'''[[物理防护]]'''<br><span class="cardCharValue">{{#ifeq: ||{{#var: hardness}}|[[免疫|∞]]}}</span><div>'''[[物理防护]]''': {{#ifeq: ||0|[[免疫]]()}}</div>
|width=64px class="expandInfo"|<span class="cardCharValue">{{#var:acted}}</span><br>'''最大[[疲劳]]'''<div>'''最大[[疲劳]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|'''[[侵蚀防护]]'''<br><span class="cardCharValue">{{#ifeq: ||{{#var: adaptability}}|[[免疫|∞]]}}</span><div>'''[[侵蚀防护]]''': {{#ifeq: ||0|[[免疫]]()}}</div>
|width=64px class="expandInfo"|<span class="cardCharValue">{{#var:leaks}}</span><br>'''最大[[透支]]'''<div>'''最大[[透支]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|'''[[灵异防护]]'''<br><span class="cardCharValue">{{#ifeq: ||{{#var: lucidity}}|[[免疫|∞]]}}</span><div>'''[[灵异防护]]''': {{#ifeq: ||0|[[免疫]]()}}</div>
 
|-
 
|-
 
|colspan=3|<hr>
 
|colspan=3|<hr>
 
|-
 
|-
|class="expandInfo"|<span class="cardCharValue">{{#var: parry}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[格挡]]'''<div>'''[[格挡]][[投骰]]''': [[强壮]]{{#var: might}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|'''[[格挡]][[优势]]'''<br><span class="cardCharValue">{{#var: parry}}<font style="font-size:.9em;"></font></span><div>'''[[格挡]][[优势]]''': {{#ifeq: |||+}}</div>
|class="expandInfo"|<span class="cardCharValue">{{#var: dodge}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[闪避]]'''<div>'''[[闪避]][[投骰]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|'''[[闪避]][[优势]]'''<br><span class="cardCharValue">{{#var: dodge}}<font style="font-size:.9em;"></font></span><div>'''[[闪避]][[优势]]''': {{#ifeq: |||+}}</div>
|class="expandInfo"|<span class="cardCharValue">{{#var: resist}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[抵抗]]'''<div>'''[[抵抗]][[投骰]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|'''[[抵抗]][[优势]]'''<br><span class="cardCharValue">{{#var: resist}}<font style="font-size:.9em;"></font></span><div>'''[[抵抗]][[优势]]''': {{#ifeq: |||+}}</div>
|-
+
|colspan=3|<hr>
+
|-
+
|class="expandInfo"|<span class="cardCharValue">{{#ifeq: |y|[[免疫| -]]|{{#var: psave}}}}</span><br>'''[[物质防护]]'''<div>'''[[物质防护]]''': {{#ifeq: |y|[[免疫]]|天生5}}</div>
+
|class="expandInfo"|<span class="cardCharValue">{{#ifeq: |y|[[免疫| -]]|{{#var: esave}}}}</span><br>'''[[能量防护]]'''<div>'''[[能量防护]]''': {{#ifeq: |y|[[免疫]]|}}</div>
+
|class="expandInfo"|<span class="cardCharValue">{{#ifeq: y|y|[[免疫| -]]|{{#var: ssave}}}}</span><br>'''[[灵毒防护]]'''<div>'''[[灵毒防护]]''': {{#ifeq: y|y|[[免疫]]|}}</div>
+
 
|}
 
|}
 +
</div></div><!--基本信息资料-->{{#ifeq:{{#var:originpage}}|1||<div style="width: 100%; padding: 8px 0; border:none; margin: auto; text-align:justify; position:relative; font-size:12px; font-weight: 300; border-top: #d8cec1 1px solid;">
 +
<div class="cardCharScore" style="width:100%; height:1.8em;">
 +
<div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[特征]]'''
 +
<div>
 +
*'''[[特征]]''':{{#ifeq:||不详|{{#replaceset:|/(\S+)/i={{f|\1}}|}}}}
 +
*'''[[肢体]]''':{{#var:bodyParts}}
 +
{{#ifeq:|||
 +
----
 +
}}
 
</div></div>
 
</div></div>
<!--额外资料-->{{#ifeq: {{#var: originpage}}|1||{{#ifeq: *'''[[触及]]''': 1[[步]]
+
<div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[能力]]'''
*'''[[移动]]''': [[平移]]x2[[步]], [[攀爬]]x2[[步]], [[游泳]]x2[[步]]
+
<div>
*'''[[感知]]''': [[震感]]x30[[步]], 无[[死角]]
+
*'''[[强壮能力]]'''[[占用]]{{expr|{{#replaceset:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|/(\s)+/i=+}}|y}}):{{#ifeq:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>||无|{{#replaceset:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}}
*'''[[肢体]]''': [[躯干]]x1
+
*'''[[活力能力]]'''([[占用]]{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}):{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}}
----
+
*'''[[精神能力]]'''([[占用]]{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}):{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}}
;作用效果
+
*'''[[通用能力]]''':{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}}
*[[残疾]]效果对你无效.
+
*'''[[天赋]][[能力]]''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}}
;常用攻击
+
*近战-软触: {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:|||[<font class="second">[[破绽]]</font><font class="secondDesc"></font>]}}, <b><font class="rolldice">4{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|[[骰面|<font style="text-shadow:1px 1px 1px #999999;">🎲<sup style="color:#ff0000; font-weight:900;">+</sup></font>]]|[[点数|<font style="text-shadow:1px 1px 1px #999999;">🎲</font>]]}}</font><font class="rollmod"></font></b>物质攻击{{#ifeq:闪避/格挡|||<font style="font-weight:bold;"> vs </font>闪避/格挡}}
+
;策略
+
*软泥怪会本能地攻击最接近自己的敌人.
+
*当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力|||<div class="cardRow" style="text-align:right; border:none;">[[Creature:软泥怪|» 关于 软泥怪 的更多资料, 请在此处查阅]]</div>}}|}}
+
 
</div></div>
 
</div></div>
{{#ifeq: Creature:软泥怪|归档/v7/Creature:软泥怪|<!--内容容器-右侧--><div class="cardCharAdminicle" style="margin-top:-4px;">
+
<div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[物品]]'''
{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
+
<div>
|name=无性
+
'''[[装备]]'''
|add={{addon|}}
+
*'''[[防具]]'''{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X||*]+)/i=|/(\d+)/i=×\1}}}}
|img=
+
*'''[[武器]]'''{{#ifeq:<span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||{{#replaceset:<span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X||*]+)/i=|/(\d+)/i=×\1}}}}
|illustrator=
+
*'''[[饰品]]''':{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X||*]+)/i=|/(\d+)/i=×\1}}}}
|class=gender
+
*'''其他'''{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X||*]+)/i=|/(\d+)/i=×\1}}}}
|type=
+
'''[[携带]]'''{{#ifeq:|||{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X||*]+)/i=|/(\d+)/i=×\1}}}}
|subtype=v8
+
</div></div>
|content=
+
<div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[移速]]/[[知觉]]'''
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
+
<div>
|descalign=left
+
*'''[[移速]]'''{{#var:legerity}}
}}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
+
*'''[[知觉]]'''{{#var:intuition}}
|name=小型
+
</div></div>
|add={{addon|}}
+
</div>
|img=
+
</div>}}<!--基本信息资料结束--><!--主内容容器结束--><!--额外资料-->{{#ifeq: {{#var: originpage}}|1||<div class="cardRow" style="text-align:right; border:none; border-top:1px solid #{{#var:cardCharColor}};">[[归档/v7/Creature:软泥怪|» 关于 {{#var:charName}} 的更多资料, 请在此处查阅]]</div>}}
|illustrator=
+
<!--附文-->{{#ifeq:|||<div class="cardDesc" style="text-align:left;">
|class=size
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息''':{{sizeLevel|s}}
+
*'''[[身高]]''':0.6~1.2m
+
*'''[[体重]]''':5~35kg
+
*'''[[占位]]''':直径1[[步]]
+
----
+
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
+
}}
+
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
+
}}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
+
|name=软体
+
|add={{addon|}}
+
|set=
+
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
+
|img=
+
|illustrator=
+
|class=form
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息'''
+
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
+
}}
+
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
+
|descalign=left
+
}}</div>|}}</span><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
+
|name=无视伤痛
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|1}} [[透支]]+1
+
*你的[[伤势]]-2
+
}}
+
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
+
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
+
|name=以命换命
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|0}} 每场战斗1次
+
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
+
}}
+
|desc="我跟你拼了!"
+
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
+
|name=角力
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=m
+
|rank=2
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[格挡]]+{{sec||1}}
+
 
+
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
+
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
+
}}
+
|desc="我防御, 不代表我怕你!"
+
}}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
+
|name=缴械
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=e
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
+
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
+
}}
+
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
+
}}</div>|}}</span><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<div class="cardFrm" style="width:99%; height:auto; margin-bottom:8px; background-color:#e9e9e9; border-color:#e9e9e9;">
+
{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
+
|name=无性
+
|add={{addon|}}
+
|img=
+
|illustrator=
+
|class=gender
+
|type=
+
|subtype=v8
+
|content=
+
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
+
|descalign=left
+
}}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
+
|name=小型
+
|add={{addon|}}
+
|img=
+
|illustrator=
+
|class=size
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息''':{{sizeLevel|s}}
+
*'''[[身高]]''':0.6~1.2m
+
*'''[[体重]]''':5~35kg
+
*'''[[占位]]''':直径1[[步]]
+
----
+
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
+
}}
+
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
+
}}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
+
|name=软体
+
|add={{addon|}}
+
|set=
+
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
+
|img=
+
|illustrator=
+
|class=form
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息'''
+
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
+
}}
+
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
+
|descalign=left
+
}}</div>|}}</span>|||
+
*'''[[特征]]'''
+
<table style="width:100%; margin-left:1.4em;">
+
{{#ifeq: |||<tr><td style="width:2.5em;">'''[[种族]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
+
|name=无性
+
|add={{addon|}}
+
|img=
+
|illustrator=
+
|class=gender
+
|type=
+
|subtype=v8
+
|content=
+
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
+
|descalign=left
+
}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[性别]]'''</td><td><span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
+
|name=无性
+
|add={{addon|}}
+
|img=
+
|illustrator=
+
|class=gender
+
|type=
+
|subtype=v8
+
|content=
+
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
+
|descalign=left
+
}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
+
|name=小型
+
|add={{addon|}}
+
|img=
+
|illustrator=
+
|class=size
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息''':{{sizeLevel|s}}
+
*'''[[身高]]''':0.6~1.2m
+
*'''[[体重]]''':5~35kg
+
*'''[[占位]]''':直径1[[步]]
+
----
+
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
+
}}
+
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
+
}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[体型]]'''</td><td><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
+
|name=小型
+
|add={{addon|}}
+
|img=
+
|illustrator=
+
|class=size
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息''':{{sizeLevel|s}}
+
*'''[[身高]]''':0.6~1.2m
+
*'''[[体重]]''':5~35kg
+
*'''[[占位]]''':直径1[[步]]
+
----
+
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
+
}}
+
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
+
}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
+
|name=软体
+
|add={{addon|}}
+
|set=
+
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
+
|img=
+
|illustrator=
+
|class=form
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息'''
+
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
+
}}
+
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
+
|descalign=left
+
}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[形态]]'''</td><td><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
+
|name=软体
+
|add={{addon|}}
+
|set=
+
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
+
|img=
+
|illustrator=
+
|class=form
+
|type=
+
|subtype=v8
+
|content=
+
{{cardRow|
+
'''基本信息'''
+
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
+
}}
+
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
+
|descalign=left
+
}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[信仰]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[职业]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
+
</table>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
+
|name=无视伤痛
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|1}} [[透支]]+1
+
*你的[[伤势]]-2
+
}}
+
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
+
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
+
|name=以命换命
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|0}} 每场战斗1次
+
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
+
}}
+
|desc="我跟你拼了!"
+
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
+
|name=角力
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=m
+
|rank=2
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[格挡]]+{{sec||1}}
+
 
+
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
+
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
+
}}
+
|desc="我防御, 不代表我怕你!"
+
}}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
+
|name=缴械
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=e
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
+
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
+
}}
+
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
+
}}</div>|}}</span>|||<hr>
+
*'''[[能力]]''' ([[:category:强壮能力|强壮占用]]: {{#var: mightoccupy}} [[:category:灵巧能力|灵巧占用]]: {{#var:elastaneoccupy}} [[:category:直觉能力|直觉占用]]: {{#var:senseoccupy}})
+
<table style="width:100%; margin-left:1.4em;">
+
{{#ifeq: |||<tr><td style="width:4.5em;">'''[[天赋能力]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
+
|name=无视伤痛
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|1}} [[透支]]+1
+
*你的[[伤势]]-2
+
}}
+
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
+
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
+
|name=以命换命
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|0}} 每场战斗1次
+
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
+
}}
+
|desc="我跟你拼了!"
+
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
+
|name=角力
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=m
+
|rank=2
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[格挡]]+{{sec||1}}
+
 
+
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
+
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
+
}}
+
|desc="我防御, 不代表我怕你!"
+
}}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[强壮能力]]'''</td><td><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
+
|name=无视伤痛
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|1}} [[透支]]+1
+
*你的[[伤势]]-2
+
}}
+
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
+
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
+
|name=以命换命
+
|add={{addon|}}
+
|set=
+
|contributor=
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=stunt
+
|attr=m
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': {{sec|0}} 每场战斗1次
+
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
+
}}
+
|desc="我跟你拼了!"
+
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
+
|name=角力
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=m
+
|rank=2
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[格挡]]+{{sec||1}}
+
 
+
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
+
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
+
}}
+
|desc="我防御, 不代表我怕你!"
+
}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
+
|name=缴械
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=e
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
+
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
+
}}
+
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
+
}}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[灵巧能力]]'''</td><td><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
+
|name=缴械
+
|add={{addon|}}
+
|img=defaultcardimg.jpg
+
|illustrator=
+
|class=trait
+
|action=
+
|attr=e
+
|rank=3
+
|type=
+
|subtype=v7
+
|content=
+
{{cardRow|
+
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
+
}}
+
{{cardRow|
+
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
+
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
+
}}
+
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
+
}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[直觉能力]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[基础能力]]'''</td><td></td></tr>}}
+
</table>}}{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<hr>
+
*'''[[装备]]'''
+
<table style="width:100%; margin-left:1.4em;">
+
{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[武器]]'''</td><td><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[防具]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[饰品]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
+
</table>}}{{#ifeq: |||<hr>
+
*'''[[携带]]'''
+
<table style="width:100%; margin-left:1.2em;">
+
{{#ifeq: |||<tr><td></td></tr>}}
+
</table>}}{{#ifeq: |||<hr>
+
*'''[[搭乘]]'''
+
<table style="width:100%; margin-left:1.2em;">
+
{{#ifeq: |||<tr><td></td></tr>}}
+
</table>}}
+
 
</div>}}
 
</div>}}
*'''[[触及]]''': 1[[步]]
+
</div></div>
*'''[[移动]]''': [[平移]]x2[[步]], [[攀爬]]x2[[步]], [[游泳]]x2[[步]]
+
{{#ifeq: 归档/v7/Creature:软泥怪|{{FULLPAGENAME}}|<!--内容容器-右侧--><div class="cardCharAdminicle">
*'''[[感知]]''': [[震感]]x30[[步]], 无[[死角]]
+
{{#ifexist: 归档/v7/Creature:软泥怪/附加|{{/附加|fullpagename=归档/v7/Creature:软泥怪/附加|bodyParts={{#var:bodyParts}}|legerity={{#var:legerity}}|intuition={{#var:intuition}}|ms={{#var:sustainMight}}|es={{#var:sustainEnergy}}|ss={{#var:sustainSpirit}}}}|<div style="background: #eee; width: 100%; min-height: 3em; line-height: 3em; padding:1em; text-align: center; border-radius: 1em; box-shadow: 0 0 3px rgba(0,0,0,.25);">角色卡的附加页面尚不存在,点此[{{FULLURL:归档/v7/Creature:软泥怪/附加}}&action=edit&preload=Template:createCharExpandInfo 编辑附加页]</div>}}
*'''[[肢体]]''': [[躯干]]x1
+
</div>
----
+
;作用效果
+
*[[残疾]]效果对你无效.
+
;常用攻击
+
*近战-软触: {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:|||[<font class="second">[[破绽]]</font><font class="secondDesc"></font>]}}, <b><font class="rolldice">4{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|[[骰面|<font style="text-shadow:1px 1px 1px #999999;">🎲<sup style="color:#ff0000; font-weight:900;">+</sup></font>]]|[[点数|<font style="text-shadow:1px 1px 1px #999999;">🎲</font>]]}}</font><font class="rollmod"></font></b>物质攻击{{#ifeq:闪避/格挡|||<font style="font-weight:bold;"> vs </font>闪避/格挡}}
+
;策略
+
*软泥怪会本能地攻击最接近自己的敌人.
+
*当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力
+
 
</div>
 
</div>
{{#ifeq: {{#var: player}}|||}}{{#replaceset:软体|/(\\S+)/i=|}}{{#replaceset:v7|/(\\S+)/i=|}}{{#replaceset:{{#var:campaignset}}|/(\\S+)/i=|}}{{#var:contributor}}<div class="subpagelist">[[Special:Prefixindex/{{#if:|{{{page}}}|{{FULLPAGENAME}}}}/|» 查看此页面的所有子页面]]</div>|}}
+
{{#ifeq: {{#var: player}}||[[category:实力{{#var:strengthRange}}]]|[[category:{{#var: player}}]]}}{{#replaceset:软体|/(\S+)/i=[[category:\1]]|}}{{#replaceset:v7|/(\S+)/i=[[category:\1]]|}}{{#replaceset:{{#var:campaignset}}|/(\S+)/i=[[category:世界设定-\1]]|}}{{#var:contributor}}{{subpages}}|}}

在2018年2月9日 (五) 08:26所做的修订版本