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| <!--卡牌颜色处理--> | | <!--卡牌颜色处理--> |
− | {{#vardefine: cardCharColor|{{#ifeq: |y|E6E5DA|E6E1DA}}}} | + | {{#vardefine: cardCharColor|{{#ifeq: |y|E6E5DA|d8cec1}}}} |
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| <!--玩家角色类型--> | | <!--玩家角色类型--> |
第8行: |
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| <!--玩家角色符号--> | | <!--玩家角色符号--> |
− | {{#vardefine: cardicon|{{#ifeq: |y|<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:ico_player.gif}}<nowiki></nowiki>|<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:ico_creature.gif}}<nowiki></nowiki>}}}} | + | {{#vardefine: cardicon|{{#ifeq: |y|{{img|ico_player.gif}}|{{img|ico_creature.gif}}}}}} |
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| <!--世界设定--> | | <!--世界设定--> |
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| <!--贡献者--> | | <!--贡献者--> |
− | {{#vardefine: contributor|<div class="contributor">本内容由 {{#ifeq:||[[Meshal Design Team]]|}} 贡献{{#ifeq:||| , 插图由 贡献}}</div>}} | + | {{#vardefine: contributor|<div class="contributor">本内容由 {{#ifeq:||[[Meshal Design Team]]|}} 贡献{{#ifeq:|||<br>插图由 贡献}}</div>}} |
| | | |
| <!--是否是原始页面--> | | <!--是否是原始页面--> |
− | {{#vardefine: originpage|{{#switch: 归档/v7/Creature:软泥怪 | + | {{#vardefine: originpage|{{#switch: {{FULLPAGENAME}} |
− | |Creature:软泥怪=1
| + | |归档/v7/Creature:软泥怪=1 |
| |#default=}}}} | | |#default=}}}} |
| | | |
− | <!--潜能求和--> | + | <!--姓名处理--> |
− | {{#vardefine: potential|{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}} | + | {{#vardefine: charName|{{#ifeq:软泥怪||不详|软泥怪 }} }} |
− | {{#vardefine: potentiallevel|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
| + | |
− | {{#vardefine: potentiallevelrange|{{#ifexpr: {{#var: potentiallevel}}<900|{{#expr: floor({{#var:potentiallevel}}/30)*30}}~{{#expr: floor({{#var:potentiallevel}}/30)*30+29}}|900+}}}}
| + | |
− | {{#vardefine: potentiallevelname|{{#switch:{{#expr: floor({{#var:potentiallevel}}/30)}}
| + | |
− | |0 = 凡间
| + | |
− | |1 = 凡间
| + | |
− | |2 = 凡间
| + | |
− | |3 = 凡间
| + | |
− | |4 = 凡间
| + | |
− | |5 = 凡间
| + | |
− | |6 = 凡间
| + | |
− | |7 = 凡间
| + | |
− | |8 = 凡间
| + | |
− | |9 = 凡间
| + | |
− | |10 = 超凡
| + | |
− | |11 = 超凡
| + | |
− | |12 = 超凡
| + | |
− | |13 = 超凡
| + | |
− | |14 = 超凡
| + | |
− | |15 = 超凡
| + | |
− | |16 = 超凡
| + | |
− | |17 = 超凡
| + | |
− | |18 = 超凡
| + | |
− | |19 = 超凡
| + | |
− | |#default = 史诗}}}}
| + | |
| | | |
− | <!--素质属性求和--> | + | <!--属性求和--> |
− | {{#vardefine: might|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | <!--如果没有设置固定属性,计算录入属性,否则设为固定属性--> |
− | {{#vardefine: elastane|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | {{#vardefine: might|{{#ifeq: ||{{expr|基础9|y}}| }} }} |
− | {{#vardefine: sense|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | {{#vardefine: energy|{{#ifeq: ||{{expr|3|y}}| }} }} |
| + | {{#vardefine: spirit|{{#ifeq: ||{{expr|3|y}}| }} }} |
| | | |
− | <!--素质占用求和--> | + | <!--属性保护处理--> |
− | {{#vardefine: mightoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
| + | <!--如果属性小于1,设为1--> |
− | {{#vardefine: elastaneoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
| + | {{#vardefine: might|{{#ifexpr: {{#var: might}}<1|1|{{#var: might}}}}}} |
− | {{#vardefine: senseoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
| + | {{#vardefine: energy|{{#ifexpr: {{#var: energy}}<1|1|{{#var: energy}}}}}} |
− | | + | {{#vardefine: spirit|{{#ifexpr: {{#var: spirit}}<1|1|{{#var: spirit}}}}}} |
− | <!--损耗属性求和--> | + | |
− | {{#vardefine: hurts|{{#ifeq: ||{{#expr: {{#var: might}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | |
− | {{#vardefine: acted|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | |
− | {{#vardefine: leaks|{{#ifeq: ||{{#expr: {{#var: sense}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | |
| | | |
− | <!--防御投骰求和--> | + | <!--属性占用处理--> |
− | {{#vardefine: parry|{{#ifeq: ||{{#expr: {{#var: might}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | {{#vardefine: sustainMight|{{expr|{{#replaceset:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|/(\s)+/i=+}}|y}}}} |
− | {{#vardefine: dodge|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | {{#vardefine: sustainEnergy|{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}}} |
− | {{#vardefine: resist|{{#ifeq: ||{{#expr: {{#var: sense}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | {{#vardefine: sustainSpirit|{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}}} |
| | | |
| <!--防护求和--> | | <!--防护求和--> |
− | {{#vardefine: psave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | <!--如果没有设置固定防护,计算录入防护,否则设为固定防护--> |
− | {{#vardefine: esave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | {{#vardefine: hardness|{{#ifeq: ||{{expr|0|y}}| }} }} |
− | {{#vardefine: ssave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | {{#vardefine: adaptability|{{#ifeq: ||{{expr|0|y}}| }} }} |
| + | {{#vardefine: lucidity|{{#ifeq: ||{{expr|0|y}}| }} }} |
| | | |
− | <!--距离求和--> | + | <!--防护的空值处理--> |
− | {{#vardefine: reach|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | <!--如果为空,则设为0--> |
− | {{#vardefine: pace|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}|{{{固定步幅}}} }} }} | + | {{#vardefine: hardness|{{#ifeq: {{#var: hardness}}||0|{{#var: hardness}}}}}} |
− | {{#vardefine: perceptdist|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | {{#vardefine: adaptability|{{#ifeq: {{#var: adaptability}}||0|{{#var: adaptability}}}}}} |
| + | {{#vardefine: lucidity|{{#ifeq: {{#var: lucidity}}||0|{{#var: lucidity}}}}}} |
| | | |
− | <!--负载--> | + | <!--移速和知觉--> |
− | {{#vardefine: carryweight|{{#ifeq: ||{{#expr: {{#var: might}}*10+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }} | + | {{#vardefine: legerity|{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s×xX**])/i=[[\1]]|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}}}} |
− | {{#vardefine: cubage|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }} | + | {{#vardefine:intuition|{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s×xX**])/i=[[\1]]|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}}}} |
| | | |
− | <!--身高体重--> | + | <!--肢体--> |
− | {{#vardefine: bodyheight|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}} | + | {{#vardefine:bodyParts|{{#ifeq:||不详|{{#replaceset:|/(\S+[^\d\s×xX**])/i=[[\1]]|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}}}} |
− | {{#vardefine: bodyweight|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
| + | |
| | | |
− | <!--素质属性保护处理--> | + | <!--占位--> |
− | {{#vardefine: might|{{#ifexpr: {{#var: might}}<1|1|{{#var: might}}}}}} | + | {{#vardefine:dimension|{{#ifeq:||直径1[[步]]| }} }} |
− | {{#vardefine: elastane|{{#ifexpr: {{#var: elastane}}<1|1|{{#var: elastane}}}}}}
| + | |
− | {{#vardefine: sense|{{#ifexpr: {{#var: sense}}<1|1|{{#var: sense}}}}}}
| + | |
| | | |
− | <!--损耗属性保护处理--> | + | <!--机动--> |
− | {{#vardefine: hurts|{{#ifexpr: {{#var: hurts}}<1|1|{{#var: hurts}}}}}}
| + | <!--如果没有设置固定机动,计算录入机动,否则设为固定机动--> |
− | {{#vardefine: acted|{{#ifexpr: {{#var: acted}}<1|1|{{#var: acted}}}}}} | + | {{#vardefine: execution|{{#ifeq: ||{{expr|3|y}}| }} }} |
− | {{#vardefine: leaks|{{#ifexpr: {{#var: leaks}}<1|1|{{#var: leaks}}}}}}
| + | |
| | | |
− | <!--防御投骰保护处理--> | + | <!--潜能求和--> |
− | {{#vardefine: parry|{{#ifexpr: {{#var: parry}}<1|1|{{#var: parry}}}}}} | + | {{#vardefine: talent|{{expr||y}}}} |
− | {{#vardefine: dodge|{{#ifexpr: {{#var: dodge}}<1|1|{{#var: dodge}}}}}} | + | {{#vardefine: strength|{{expr|0|y}}}} |
− | {{#vardefine: resist|{{#ifexpr: {{#var: resist}}<1|1|{{#var: resist}}}}}}
| + | |
| | | |
| <!--潜能的空值处理--> | | <!--潜能的空值处理--> |
− | {{#vardefine: potential|{{#ifeq: {{#var: potential}}||0|{{#var: potential}}}}}} | + | {{#vardefine: talent|{{#ifeq: {{#var: talent}}||0|{{#var: talent}}}}}} |
− | {{#vardefine: potentialused|{{#ifeq: {{#var: potentialused}}||0|{{#var: potentialused}}}}}} | + | {{#vardefine: strength|{{#ifeq: {{#var: strength}}||0|{{#var: strength}}}}}} |
| | | |
− | <!--防护的空值处理--> | + | <!--实力等级划分--> |
− | {{#vardefine: psave|{{#ifeq: {{#var: psave}}||0|{{#var: psave}}}}}} | + | {{#vardefine: strengthRange|{{#ifexpr: {{#var: strength}}<900|{{#expr: floor({{#var: strength}}/30)*30}}~{{#expr: floor({{#var: strength}}/30)*30+29}}|900+}}}} |
− | {{#vardefine: esave|{{#ifeq: {{#var: esave}}||0|{{#var: esave}}}}}}
| + | |
− | {{#vardefine: ssave|{{#ifeq: {{#var: ssave}}||0|{{#var: ssave}}}}}} | + | |
| | | |
− | <!--距离的保护处理--> | + | <!--防御优势求和--> |
− | {{#vardefine: reach|{{#ifexpr: {{#var: reach}}<0|0|{{#var: reach}}}}}} | + | <!--如果没有设置固定防御,计算录入防御,否则设为固定防御--> |
− | {{#vardefine: pace|{{#ifexpr: {{#var: pace}}<0|0|{{#var: pace}}}}}} | + | {{#vardefine: parry|{{#ifeq: ||{{#expr: {{expr||y}}}}| }} }} |
− | {{#vardefine: perceptdist|{{#ifexpr: {{#var: perceptdist}}<0|0|{{#var: perceptdist}}}}}} | + | {{#vardefine: dodge|{{#ifeq: ||{{#expr: {{expr||y}}}}| }} }} |
| + | {{#vardefine: resist|{{#ifeq: ||{{#expr: {{expr||y}}}}| }} }} |
| | | |
− | <!--负载的保护处理--> | + | <!--防御优势符号处理--> |
− | {{#vardefine: carryweight|{{#ifexpr: {{#var: carryweight}}<0|0|{{#var: carryweight}}}}}} | + | <!--如果防御投骰大于0,则添加+号--> |
− | {{#vardefine: cubage|{{#ifexpr: {{#var: cubage}}<0|0|{{#var: cubage}}}}}} | + | {{#vardefine: parry|{{#ifexpr: {{#var: parry}}>0|+{{#var: parry}}|{{#var: parry}} }} }} |
− | | + | {{#vardefine: dodge|{{#ifexpr: {{#var: dodge}}>0|+{{#var: dodge}}|{{#var: dodge}} }} }} |
− | <!--身高体重的保护处理-->
| + | {{#vardefine: resist|{{#ifexpr: {{#var: resist}}>0|+{{#var: resist}}|{{#var: resist}} }} }} |
− | {{#vardefine: bodyheight|{{#ifexpr: {{#var: bodyheight}}<0|0|{{#var: bodyheight}}}}}} | + | |
− | {{#vardefine: bodyweight|{{#ifexpr: {{#var: bodyweight}}<0|0|{{#var: bodyweight}}}}}}
| + | |
| | | |
| <!--数据处理结束--></div> | | <!--数据处理结束--></div> |
| <!--添加子页面入口-->{{#ifeq: {{#var: originpage}}|1|{{#ifingroup:sysop| | | <!--添加子页面入口-->{{#ifeq: {{#var: originpage}}|1|{{#ifingroup:sysop| |
− | <span class="editEntrance"><nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_addsubpage.png}}<nowiki></nowiki><inputbox> | + | <span class="editEntrance">{{img|icon_addsubpage.png}}<inputbox> |
| type=create | | type=create |
| width=24 | | width=24 |
第131行: |
第98行: |
| bgcolor=#ffffff | | bgcolor=#ffffff |
| placeholder=子页面名 | | placeholder=子页面名 |
− | prefix={{subst:FULLPAGENAME}}/ | + | prefix={{FULLPAGENAME}}/ |
| buttonlabel=创建子页面 | | buttonlabel=创建子页面 |
| </inputbox></span> | | </inputbox></span> |
| |}}|}} | | |}}|}} |
| {{#ifeq: {{#var: originpage}}|1|<div class="cardWrapper">|}}<!--卡牌外框--><div class="cardFrm" style="border-color:#{{#var: cardCharColor}}; {{#ifeq: {{#var: originpage}}|1|position:absolute; left:0; top:0;|}}"> | | {{#ifeq: {{#var: originpage}}|1|<div class="cardWrapper">|}}<!--卡牌外框--><div class="cardFrm" style="border-color:#{{#var: cardCharColor}}; {{#ifeq: {{#var: originpage}}|1|position:absolute; left:0; top:0;|}}"> |
− | <!--卡牌头部--><div class="cardHead" style="background-color:#{{#var: cardCharColor}};">{{#var:cardicon}} <span class="cardTitle">[[Creature:软泥怪|软泥怪]]</span><span class="cardTitleAdd"></span><span class="cardType">{{#ifeq: {{#var: player}}|||[[{{#var: player}}]]}} {{#replaceset:软体|/(\\S+)/i=[[\\1]]|}}</span></div> | + | <!--卡牌头部--><div class="cardHead" style="background-color:#{{#var: cardCharColor}};">{{#var:cardicon}} <span class="cardTitle">[[归档/v7/Creature:软泥怪|{{#var:charName}}]]</span><span class="cardTitleAdd"></span><span class="cardType">{{#ifeq: {{#var: player}}|||[[{{#var: player}}]]}} {{#replaceset:软体|/(\S+)/i=[[\1]]|}}</span></div> |
− | <!--配图--><div class="cardImage"><nowiki></nowiki>{{SERVER}}/liteimg/{{lc:/cardimage/defaultcardimg.jpg}}<nowiki></nowiki></div> | + | <!--配图--><div class="cardImage">{{#ifeq:||{{img|cardimage/defaultcardimg.jpg}}| }}</div> |
− | <!--内容容器-左侧--><div class="cardContent" style="border-top-color: #{{#var:cardcolor}};><div class="cardDesc" style="background-color:#e9e9e9; position:absolute; bottom:0; height:6px;"></div> | + | <!--内容容器-左侧--><div class="cardContent" style="border-top-color: #{{#var:cardCharColor}};"> |
− | <!--潜能-->{{#ifeq:属性99|||<div class="cardSubjoin" style="background-color:#{{#var: cardCharColor}};">'''<span>{{#ifeq: |||[[潜能]] {{#var:potential}} / }}[[潜能等级]] {{#var:potentiallevel}}'''</span></div>}} | + | <!--潜能-->{{#ifeq:0|||<div class="cardSubjoin" style="background-color:#{{#var: cardCharColor}};"><span>'''[[实力]]''' {{#var:strength}} {{#ifeq: |||/ '''[[潜能]]''' {{#var:talent}} }}</span></div>}} |
− | <!--属性显示容器--><div style="width:300px; float:left; padding: 8px 7px 4px 8px; border:none; margin: auto; text-align:justify; position:relative; line-height:1.5em; font-size:12px;"> | + | <!--占位--><div class="cardSubjoin" style="background-color:#{{#var:cardCharColor}}; float:right; border-radius: 8px 0 0 0;"><span>'''[[占位]]''' {{#var:dimension}}</span></div> |
− | <div style="width:300px; margin-bottom: 12px;"> | + | <!--主内容容器--><div style="width: 100%; padding: 8px 0; border:none; margin: auto; text-align:justify; position:relative; font-size:12px; font-weight: 300; border-top: #{{#var:cardCharColor}} 1px solid;"> |
| + | <div style="width:100%; padding-bottom: 4px;"> |
| {|class="cardCharScore" | | {|class="cardCharScore" |
− | |width=64px class="expandInfo"|<span class="cardCharValue">{{#var:might}}</span><br>'''[[强壮]]'''<div>'''[[强壮]]''': 基础9</div> | + | |width="25%" class="expandInfo"|'''[[强壮]]'''<br><span class="cardCharValue">{{#var:might}}</span><div>'''[[强壮]]''': 基础9</div> |
− | |width=64px class="expandInfo"|<span class="cardCharValue">{{#var:elastane}}</span><br>'''[[灵巧]]'''<div>'''[[灵巧]]''': 基础3</div> | + | |width="25%" class="expandInfo"|'''[[活力]]'''<br><span class="cardCharValue">{{#var:energy}}</span><div>'''[[活力]]''': 3</div> |
− | |width=64px class="expandInfo"|<span class="cardCharValue">{{#var:sense}}</span><br>'''[[直觉]]'''<div>'''[[直觉]]''': 基础1</div> | + | |width="25%" class="expandInfo"|'''[[精神]]'''<br><span class="cardCharValue">{{#var:spirit}}</span><div>'''[[精神]]''': 3</div> |
| + | |width="25%" rowspan=6 class="expandInfo"|<!--机动数据--><div style="margin: 0 auto;background-color: rgba(255,255,255,.5);width: 64px;height: 64px;text-align: center;border-radius: 32px;border: #{{#var:cardCharColor}} 1px solid;line-height: 0;display: block;padding: 0;position: unset;vertical-align: middle;font-size: 1em; box-shadow: none;"><span style="line-height: 2em; font-size: 1.8em; font-weight: 900;">[[⚡️]]</span><br><span style="font-size: 1.5em; font-weight: 900;">{{#var:execution}}</span></div><div>'''[[机动]]''':3</div><!--机动数据结束--> |
| |- | | |- |
| |colspan=3|<hr> | | |colspan=3|<hr> |
| |- | | |- |
− | |width=64px class="expandInfo"|<span class="cardCharValue">{{#var:hurts}}</span><br>'''最大[[伤势]]'''<div>'''最大[[伤势]]''': [[强壮]]{{#var: might}}{{#ifeq: |||+}}</div> | + | |class="expandInfo"|'''[[物理防护]]'''<br><span class="cardCharValue">{{#ifeq: ||{{#var: hardness}}|[[免疫|∞]]}}</span><div>'''[[物理防护]]''': {{#ifeq: ||0|[[免疫]]()}}</div> |
− | |width=64px class="expandInfo"|<span class="cardCharValue">{{#var:acted}}</span><br>'''最大[[疲劳]]'''<div>'''最大[[疲劳]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}}</div> | + | |class="expandInfo"|'''[[侵蚀防护]]'''<br><span class="cardCharValue">{{#ifeq: ||{{#var: adaptability}}|[[免疫|∞]]}}</span><div>'''[[侵蚀防护]]''': {{#ifeq: ||0|[[免疫]]()}}</div> |
− | |width=64px class="expandInfo"|<span class="cardCharValue">{{#var:leaks}}</span><br>'''最大[[透支]]'''<div>'''最大[[透支]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}}</div> | + | |class="expandInfo"|'''[[灵异防护]]'''<br><span class="cardCharValue">{{#ifeq: ||{{#var: lucidity}}|[[免疫|∞]]}}</span><div>'''[[灵异防护]]''': {{#ifeq: ||0|[[免疫]]()}}</div> |
| |- | | |- |
| |colspan=3|<hr> | | |colspan=3|<hr> |
| |- | | |- |
− | |class="expandInfo"|<span class="cardCharValue">{{#var: parry}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[格挡]]'''<div>'''[[格挡]][[投骰]]''': [[强壮]]{{#var: might}}{{#ifeq: |||+}}</div> | + | |class="expandInfo"|'''[[格挡]][[优势]]'''<br><span class="cardCharValue">{{#var: parry}}<font style="font-size:.9em;"></font></span><div>'''[[格挡]][[优势]]''': {{#ifeq: |||+}}</div> |
− | |class="expandInfo"|<span class="cardCharValue">{{#var: dodge}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[闪避]]'''<div>'''[[闪避]][[投骰]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}}</div> | + | |class="expandInfo"|'''[[闪避]][[优势]]'''<br><span class="cardCharValue">{{#var: dodge}}<font style="font-size:.9em;"></font></span><div>'''[[闪避]][[优势]]''': {{#ifeq: |||+}}</div> |
− | |class="expandInfo"|<span class="cardCharValue">{{#var: resist}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[抵抗]]'''<div>'''[[抵抗]][[投骰]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}}</div>
| + | |class="expandInfo"|'''[[抵抗]][[优势]]'''<br><span class="cardCharValue">{{#var: resist}}<font style="font-size:.9em;"></font></span><div>'''[[抵抗]][[优势]]''': {{#ifeq: |||+}}</div> |
− | |-
| + | |
− | |colspan=3|<hr>
| + | |
− | |-
| + | |
− | |class="expandInfo"|<span class="cardCharValue">{{#ifeq: |y|[[免疫| -]]|{{#var: psave}}}}</span><br>'''[[物质防护]]'''<div>'''[[物质防护]]''': {{#ifeq: |y|[[免疫]]|天生5}}</div> | + | |
− | |class="expandInfo"|<span class="cardCharValue">{{#ifeq: |y|[[免疫| -]]|{{#var: esave}}}}</span><br>'''[[能量防护]]'''<div>'''[[能量防护]]''': {{#ifeq: |y|[[免疫]]|}}</div>
| + | |
− | |class="expandInfo"|<span class="cardCharValue">{{#ifeq: y|y|[[免疫| -]]|{{#var: ssave}}}}</span><br>'''[[灵毒防护]]'''<div>'''[[灵毒防护]]''': {{#ifeq: y|y|[[免疫]]|}}</div>
| + | |
| |} | | |} |
| + | </div></div><!--基本信息资料-->{{#ifeq:{{#var:originpage}}|1||<div style="width: 100%; padding: 8px 0; border:none; margin: auto; text-align:justify; position:relative; font-size:12px; font-weight: 300; border-top: #d8cec1 1px solid;"> |
| + | <div class="cardCharScore" style="width:100%; height:1.8em;"> |
| + | <div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[特征]]''' |
| + | <div> |
| + | *'''[[特征]]''':{{#ifeq:||不详|{{#replaceset:|/(\S+)/i={{f|\1}}|}}}} |
| + | *'''[[肢体]]''':{{#var:bodyParts}} |
| + | {{#ifeq:||| |
| + | ---- |
| + | }} |
| </div></div> | | </div></div> |
− | <!--额外资料-->{{#ifeq: {{#var: originpage}}|1||{{#ifeq: *'''[[触及]]''': 1[[步]] | + | <div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[能力]]''' |
− | *'''[[移动]]''': [[平移]]x2[[步]], [[攀爬]]x2[[步]], [[游泳]]x2[[步]]
| + | <div> |
− | *'''[[感知]]''': [[震感]]x30[[步]], 无[[死角]] | + | *'''[[强壮能力]]'''([[占用]]{{expr|{{#replaceset:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|/(\s)+/i=+}}|y}}):{{#ifeq:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>||无|{{#replaceset:<span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}} |
− | *'''[[肢体]]''': [[躯干]]x1
| + | *'''[[活力能力]]'''([[占用]]{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}):{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}} |
− | ----
| + | *'''[[精神能力]]'''([[占用]]{{expr|{{#replaceset:|/(\s)+/i=+}}|y}}):{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}} |
− | ;作用效果
| + | *'''[[通用能力]]''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}} |
− | *[[残疾]]效果对你无效.
| + | *'''[[天赋]][[能力]]''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s])/i={{a|\1}}|/(\d+)/i=}}}} |
− | ;常用攻击
| + | |
− | *近战-软触: {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:|||[<font class="second">[[破绽]]</font><font class="secondDesc"></font>]}}, <b><font class="rolldice">4{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|[[骰面|<font style="text-shadow:1px 1px 1px #999999;">🎲<sup style="color:#ff0000; font-weight:900;">+</sup></font>]]|[[点数|<font style="text-shadow:1px 1px 1px #999999;">🎲</font>]]}}</font><font class="rollmod"></font></b>物质攻击{{#ifeq:闪避/格挡|||<font style="font-weight:bold;"> vs </font>闪避/格挡}}
| + | |
− | ;策略
| + | |
− | *软泥怪会本能地攻击最接近自己的敌人. | + | |
− | *当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力|||<div class="cardRow" style="text-align:right; border:none;">[[Creature:软泥怪|» 关于 软泥怪 的更多资料, 请在此处查阅]]</div>}}|}}
| + | |
| </div></div> | | </div></div> |
− | {{#ifeq: Creature:软泥怪|归档/v7/Creature:软泥怪|<!--内容容器-右侧--><div class="cardCharAdminicle" style="margin-top:-4px;">
| + | <div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[物品]]''' |
− | {{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
| + | <div> |
− | |name=无性
| + | '''[[装备]]''' |
− | |add={{addon|}}
| + | *'''[[防具]]''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}} |
− | |img=
| + | *'''[[武器]]''':{{#ifeq:<span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>||无|{{#replaceset:<span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}} |
− | |illustrator=
| + | *'''[[饰品]]''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}} |
− | |class=gender
| + | *'''其他''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}} |
− | |type=
| + | '''[[携带]]''':{{#ifeq:||无|{{#replaceset:|/(\S+[^\d\s×xX**])/i={{i|\1}}|/([×|x|X|*|*]+)/i=|/(\d+)/i=×\1}}}} |
− | |subtype=v8
| + | </div></div> |
− | |content=
| + | <div class="expandInfo" style="width:25%; float:left; text-align:center;">'''[[移速]]/[[知觉]]''' |
− | |desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
| + | <div> |
− | |descalign=left
| + | *'''[[移速]]''':{{#var:legerity}} |
− | }}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
| + | *'''[[知觉]]''':{{#var:intuition}} |
− | |name=小型
| + | </div></div> |
− | |add={{addon|}}
| + | </div> |
− | |img=
| + | </div>}}<!--基本信息资料结束--><!--主内容容器结束--><!--额外资料-->{{#ifeq: {{#var: originpage}}|1||<div class="cardRow" style="text-align:right; border:none; border-top:1px solid #{{#var:cardCharColor}};">[[归档/v7/Creature:软泥怪|» 关于 {{#var:charName}} 的更多资料, 请在此处查阅]]</div>}} |
− | |illustrator=
| + | <!--附文-->{{#ifeq:|||<div class="cardDesc" style="text-align:left;"> |
− | |class=size
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息''':{{sizeLevel|s}}
| + | |
− | *'''[[身高]]''':0.6~1.2m
| + | |
− | *'''[[体重]]''':5~35kg
| + | |
− | *'''[[占位]]''':直径1[[步]] | + | |
− | ----
| + | |
− | * 你无法[[装备]][[重型]][[武器]]/[[防具]]
| + | |
− | }}
| + | |
− | |desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
| + | |
− | }}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
| + | |
− | |name=软体
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
| + | |
− | |img=
| + | |
− | |illustrator=
| + | |
− | |class=form
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息'''
| + | |
− | *'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
| + | |
− | }}
| + | |
− | |desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
| + | |
− | |descalign=left
| + | |
− | }}</div>|}}</span><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
| + | |
− | |name=无视伤痛
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': {{sec|1}} [[透支]]+1
| + | |
− | *你的[[伤势]]-2
| + | |
− | }}
| + | |
− | |desc=有时候强壮的肌肉可以使伤口暂时停止流血. | + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
| + | |
− | |name=以命换命
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': {{sec|0}} 每场战斗1次
| + | |
− | *3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.'' | + | |
− | }}
| + | |
− | |desc="我跟你拼了!"
| + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
| + | |
− | |name=角力
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=m
| + | |
− | |rank=2
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]] | + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[格挡]]+{{sec||1}}
| + | |
− | | + | |
− | 若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
| + | |
− | *攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
| + | |
− | }}
| + | |
− | |desc="我防御, 不代表我怕你!"
| + | |
− | }}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
| + | |
− | |name=缴械
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=e
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[近战攻击]]+{{sec||1}}
| + | |
− | * 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
| + | |
− | }}
| + | |
− | |desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
| + | |
− | }}</div>|}}</span><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<div class="cardFrm" style="width:99%; height:auto; margin-bottom:8px; background-color:#e9e9e9; border-color:#e9e9e9;">
| + | |
− | {{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature | + | |
− | |name=无性
| + | |
− | |add={{addon|}}
| + | |
− | |img=
| + | |
− | |illustrator=
| + | |
− | |class=gender
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | |desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
| + | |
− | |descalign=left
| + | |
− | }}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
| + | |
− | |name=小型
| + | |
− | |add={{addon|}}
| + | |
− | |img= | + | |
− | |illustrator=
| + | |
− | |class=size
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息''':{{sizeLevel|s}}
| + | |
− | *'''[[身高]]''':0.6~1.2m
| + | |
− | *'''[[体重]]''':5~35kg
| + | |
− | *'''[[占位]]''':直径1[[步]]
| + | |
− | ----
| + | |
− | * 你无法[[装备]][[重型]][[武器]]/[[防具]]
| + | |
− | }}
| + | |
− | |desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
| + | |
− | }}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
| + | |
− | |name=软体 | + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
| + | |
− | |img=
| + | |
− | |illustrator=
| + | |
− | |class=form
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息'''
| + | |
− | *'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
| + | |
− | }} | + | |
− | |desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。 | + | |
− | |descalign=left | + | |
− | }}</div>|}}</span>|||
| + | |
− | *'''[[特征]]'''
| + | |
− | <table style="width:100%; margin-left:1.4em;">
| + | |
− | {{#ifeq: |||<tr><td style="width:2.5em;">'''[[种族]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature | + | |
− | |name=无性
| + | |
− | |add={{addon|}}
| + | |
− | |img=
| + | |
− | |illustrator=
| + | |
− | |class=gender
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | |desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
| + | |
− | |descalign=left
| + | |
− | }}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[性别]]'''</td><td><span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature | + | |
− | |name=无性
| + | |
− | |add={{addon|}}
| + | |
− | |img= | + | |
− | |illustrator=
| + | |
− | |class=gender
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | |desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
| + | |
− | |descalign=left
| + | |
− | }}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
| + | |
− | |name=小型 | + | |
− | |add={{addon|}}
| + | |
− | |img=
| + | |
− | |illustrator=
| + | |
− | |class=size
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息''':{{sizeLevel|s}}
| + | |
− | *'''[[身高]]''':0.6~1.2m
| + | |
− | *'''[[体重]]''':5~35kg
| + | |
− | *'''[[占位]]''':直径1[[步]]
| + | |
− | ----
| + | |
− | * 你无法[[装备]][[重型]][[武器]]/[[防具]]
| + | |
− | }} | + | |
− | |desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
| + | |
− | }}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[体型]]'''</td><td><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature | + | |
− | |name=小型 | + | |
− | |add={{addon|}} | + | |
− | |img= | + | |
− | |illustrator=
| + | |
− | |class=size
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息''':{{sizeLevel|s}}
| + | |
− | *'''[[身高]]''':0.6~1.2m | + | |
− | *'''[[体重]]''':5~35kg
| + | |
− | *'''[[占位]]''':直径1[[步]]
| + | |
− | ----
| + | |
− | * 你无法[[装备]][[重型]][[武器]]/[[防具]]
| + | |
− | }}
| + | |
− | |desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
| + | |
− | }}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
| + | |
− | |name=软体
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
| + | |
− | |img=
| + | |
− | |illustrator=
| + | |
− | |class=form
| + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息'''
| + | |
− | *'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1 | + | |
− | }}
| + | |
− | |desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
| + | |
− | |descalign=left
| + | |
− | }}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[形态]]'''</td><td><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
| + | |
− | |name=软体
| + | |
− | |add={{addon|}}
| + | |
− | |set= | + | |
− | |contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
| + | |
− | |img= | + | |
− | |illustrator= | + | |
− | |class=form | + | |
− | |type=
| + | |
− | |subtype=v8
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''基本信息'''
| + | |
− | *'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1 | + | |
− | }}
| + | |
− | |desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
| + | |
− | |descalign=left | + | |
− | }}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[信仰]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[职业]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
| + | |
− | </table>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
| + | |
− | |name=无视伤痛
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow| | + | |
− | '''[[施展]]''': {{sec|1}} [[透支]]+1
| + | |
− | *你的[[伤势]]-2
| + | |
− | }}
| + | |
− | |desc=有时候强壮的肌肉可以使伤口暂时停止流血. | + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
| + | |
− | |name=以命换命
| + | |
− | |add={{addon|}} | + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
| + | |
− | }} | + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': {{sec|0}} 每场战斗1次 | + | |
− | *3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
| + | |
− | }}
| + | |
− | |desc="我跟你拼了!"
| + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
| + | |
− | |name=角力
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=m
| + | |
− | |rank=2
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[格挡]]+{{sec||1}}
| + | |
− | | + | |
− | 若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
| + | |
− | *攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]]. | + | |
− | }}
| + | |
− | |desc="我防御, 不代表我怕你!"
| + | |
− | }}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
| + | |
− | |name=缴械
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=e
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[近战攻击]]+{{sec||1}}
| + | |
− | * 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落. | + | |
− | }}
| + | |
− | |desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
| + | |
− | }}</div>|}}</span>|||<hr>
| + | |
− | *'''[[能力]]''' ([[:category:强壮能力|强壮占用]]: {{#var: mightoccupy}} [[:category:灵巧能力|灵巧占用]]: {{#var:elastaneoccupy}} [[:category:直觉能力|直觉占用]]: {{#var:senseoccupy}})
| + | |
− | <table style="width:100%; margin-left:1.4em;">
| + | |
− | {{#ifeq: |||<tr><td style="width:4.5em;">'''[[天赋能力]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
| + | |
− | |name=无视伤痛
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': {{sec|1}} [[透支]]+1
| + | |
− | *你的[[伤势]]-2
| + | |
− | }} | + | |
− | |desc=有时候强壮的肌肉可以使伤口暂时停止流血.
| + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
| + | |
− | |name=以命换命
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': {{sec|0}} 每场战斗1次
| + | |
− | *3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
| + | |
− | }}
| + | |
− | |desc="我跟你拼了!"
| + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
| + | |
− | |name=角力
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=m
| + | |
− | |rank=2
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[格挡]]+{{sec||1}}
| + | |
− | | + | |
− | 若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
| + | |
− | *攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
| + | |
− | }}
| + | |
− | |desc="我防御, 不代表我怕你!"
| + | |
− | }}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[强壮能力]]'''</td><td><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
| + | |
− | |name=无视伤痛
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]] | + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': {{sec|1}} [[透支]]+1
| + | |
− | *你的[[伤势]]-2
| + | |
− | }}
| + | |
− | |desc=有时候强壮的肌肉可以使伤口暂时停止流血.
| + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
| + | |
− | |name=以命换命
| + | |
− | |add={{addon|}}
| + | |
− | |set=
| + | |
− | |contributor=
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=stunt
| + | |
− | |attr=m
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]] | + | |
− | }}
| + | |
− | {{cardRow| | + | |
− | '''[[施展]]''': {{sec|0}} 每场战斗1次
| + | |
− | *3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.'' | + | |
− | }}
| + | |
− | |desc="我跟你拼了!"
| + | |
− | }}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
| + | |
− | |name=角力
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=m
| + | |
− | |rank=2
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]] | + | |
− | }}
| + | |
− | {{cardRow| | + | |
− | '''[[施展]]''': [[格挡]]+{{sec||1}}
| + | |
− | | + | |
− | 若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
| + | |
− | *攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
| + | |
− | }}
| + | |
− | |desc="我防御, 不代表我怕你!"
| + | |
− | }}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
| + | |
− | |name=缴械
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg
| + | |
− | |illustrator=
| + | |
− | |class=trait
| + | |
− | |action=
| + | |
− | |attr=e
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[近战攻击]]+{{sec||1}}
| + | |
− | * 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
| + | |
− | }}
| + | |
− | |desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
| + | |
− | }}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[灵巧能力]]'''</td><td><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
| + | |
− | |name=缴械
| + | |
− | |add={{addon|}}
| + | |
− | |img=defaultcardimg.jpg | + | |
− | |illustrator= | + | |
− | |class=trait | + | |
− | |action=
| + | |
− | |attr=e
| + | |
− | |rank=3
| + | |
− | |type=
| + | |
− | |subtype=v7
| + | |
− | |content=
| + | |
− | {{cardRow|
| + | |
− | '''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
| + | |
− | }}
| + | |
− | {{cardRow|
| + | |
− | '''[[施展]]''': [[近战攻击]]+{{sec||1}}
| + | |
− | * 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
| + | |
− | }}
| + | |
− | |desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
| + | |
− | }}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[直觉能力]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[基础能力]]'''</td><td></td></tr>}}
| + | |
− | </table>}}{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<hr>
| + | |
− | *'''[[装备]]'''
| + | |
− | <table style="width:100%; margin-left:1.4em;">
| + | |
− | {{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[武器]]'''</td><td><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[防具]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[饰品]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
| + | |
− | </table>}}{{#ifeq: |||<hr>
| + | |
− | *'''[[携带]]'''
| + | |
− | <table style="width:100%; margin-left:1.2em;">
| + | |
− | {{#ifeq: |||<tr><td></td></tr>}}
| + | |
− | </table>}}{{#ifeq: |||<hr>
| + | |
− | *'''[[搭乘]]'''
| + | |
− | <table style="width:100%; margin-left:1.2em;">
| + | |
− | {{#ifeq: |||<tr><td></td></tr>}}
| + | |
− | </table>}}
| + | |
| </div>}} | | </div>}} |
− | *'''[[触及]]''': 1[[步]]
| + | </div></div> |
− | *'''[[移动]]''': [[平移]]x2[[步]], [[攀爬]]x2[[步]], [[游泳]]x2[[步]]
| + | {{#ifeq: 归档/v7/Creature:软泥怪|{{FULLPAGENAME}}|<!--内容容器-右侧--><div class="cardCharAdminicle"> |
− | *'''[[感知]]''': [[震感]]x30[[步]], 无[[死角]]
| + | {{#ifexist: 归档/v7/Creature:软泥怪/附加|{{/附加|fullpagename=归档/v7/Creature:软泥怪/附加|bodyParts={{#var:bodyParts}}|legerity={{#var:legerity}}|intuition={{#var:intuition}}|ms={{#var:sustainMight}}|es={{#var:sustainEnergy}}|ss={{#var:sustainSpirit}}}}|<div style="background: #eee; width: 100%; min-height: 3em; line-height: 3em; padding:1em; text-align: center; border-radius: 1em; box-shadow: 0 0 3px rgba(0,0,0,.25);">角色卡的附加页面尚不存在,点此[{{FULLURL:归档/v7/Creature:软泥怪/附加}}&action=edit&preload=Template:createCharExpandInfo 编辑附加页]</div>}} |
− | *'''[[肢体]]''': [[躯干]]x1
| + | </div> |
− | ----
| + | |
− | ;作用效果
| + | |
− | *[[残疾]]效果对你无效.
| + | |
− | ;常用攻击
| + | |
− | *近战-软触: {{#ifeq:1|||{{#ifeq:1|0|[<font class="second">[[瞬间]]</font>]|[<font class="second">[[行动]]</font><font class="secondDesc">1</font>]}}}}{{#ifeq:|||[<font class="second">[[维持]]</font><font class="secondDesc"></font>]}}{{#ifeq:|||[<font class="second">[[破绽]]</font><font class="secondDesc"></font>]}}, <b><font class="rolldice">4{{#ifeq: {{#switch: |sum = 1| true = 1| 1 = 1| y = 1| yes = 1| #default=0}}|1|[[骰面|<font style="text-shadow:1px 1px 1px #999999;">🎲<sup style="color:#ff0000; font-weight:900;">+</sup></font>]]|[[点数|<font style="text-shadow:1px 1px 1px #999999;">🎲</font>]]}}</font><font class="rollmod"></font></b>物质攻击{{#ifeq:闪避/格挡|||<font style="font-weight:bold;"> vs </font>闪避/格挡}}
| + | |
− | ;策略
| + | |
− | *软泥怪会本能地攻击最接近自己的敌人.
| + | |
− | *当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力
| + | |
| </div> | | </div> |
− | {{#ifeq: {{#var: player}}|||}}{{#replaceset:软体|/(\\S+)/i=|}}{{#replaceset:v7|/(\\S+)/i=|}}{{#replaceset:{{#var:campaignset}}|/(\\S+)/i=|}}{{#var:contributor}}<div class="subpagelist">[[Special:Prefixindex/{{#if:|{{{page}}}|{{FULLPAGENAME}}}}/|» 查看此页面的所有子页面]]</div>|}} | + | {{#ifeq: {{#var: player}}||[[category:实力{{#var:strengthRange}}]]|[[category:{{#var: player}}]]}}{{#replaceset:软体|/(\S+)/i=[[category:\1]]|}}{{#replaceset:v7|/(\S+)/i=[[category:\1]]|}}{{#replaceset:{{#var:campaignset}}|/(\S+)/i=[[category:世界设定-\1]]|}}{{#var:contributor}}{{subpages}}|}} |