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归档/v7/Creature:软泥怪

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<!--玩家角色符号-->
 
<!--玩家角色符号-->
{{#vardefine: cardicon|{{#ifeq: |y|{{img|ico_player.gif}}|{{img|ico_creature.gif}}}}}}
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{{#vardefine: cardicon|{{#ifeq: |y|<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:ico_player.gif}}<nowiki></nowiki>|<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:ico_creature.gif}}<nowiki></nowiki>}}}}
  
 
<!--世界设定-->
 
<!--世界设定-->
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<!--是否是原始页面-->
 
<!--是否是原始页面-->
{{#vardefine: originpage|{{#switch: {{FULLPAGENAME}}
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{{#vardefine: originpage|{{#switch: 归档/v7/Creature:软泥怪
 
|归档/v7/Creature:软泥怪=1
 
|归档/v7/Creature:软泥怪=1
 
|#default=}}}}
 
|#default=}}}}
  
 
<!--潜能求和-->
 
<!--潜能求和-->
{{#vardefine: potential|{{expr||y}}}}
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{{#vardefine: potential|{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
{{#vardefine: potentiallevel|{{expr|属性99|y}}}}
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{{#vardefine: potentiallevel|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 属性99|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
 
{{#vardefine: potentiallevelrange|{{#ifexpr: {{#var: potentiallevel}}<900|{{#expr: floor({{#var:potentiallevel}}/30)*30}}~{{#expr: floor({{#var:potentiallevel}}/30)*30+29}}|900+}}}}
 
{{#vardefine: potentiallevelrange|{{#ifexpr: {{#var: potentiallevel}}<900|{{#expr: floor({{#var:potentiallevel}}/30)*30}}~{{#expr: floor({{#var:potentiallevel}}/30)*30+29}}|900+}}}}
 
{{#vardefine: potentiallevelname|{{#switch:{{#expr: floor({{#var:potentiallevel}}/30)}}
 
{{#vardefine: potentiallevelname|{{#switch:{{#expr: floor({{#var:potentiallevel}}/30)}}
第49行: 第49行:
  
 
<!--素质属性求和-->
 
<!--素质属性求和-->
{{#vardefine: might|{{#ifeq: ||{{expr|基础9|y}}| }} }}
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{{#vardefine: might|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础9|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
{{#vardefine: elastane|{{#ifeq: ||{{expr|基础3|y}}| }} }}
+
{{#vardefine: elastane|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
{{#vardefine: sense|{{#ifeq: ||{{expr|基础1|y}}| }} }}
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{{#vardefine: sense|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 基础1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
  
 
<!--素质占用求和-->
 
<!--素质占用求和-->
{{#vardefine: mightoccupy|{{expr|无视伤痛3+以命换命3+角力2|y}}}}
+
{{#vardefine: mightoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 无视伤痛3+以命换命3+角力2|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
{{#vardefine: elastaneoccupy|{{expr|缴械3|y}}}}
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{{#vardefine: elastaneoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 缴械3|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
{{#vardefine: senseoccupy|{{expr||y}}}}
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{{#vardefine: senseoccupy|{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
  
 
<!--损耗属性求和-->
 
<!--损耗属性求和-->
{{#vardefine: hurts|{{#ifeq: ||{{#expr: {{#var: might}}+{{expr||y}}}}| }} }}
+
{{#vardefine: hurts|{{#ifeq: ||{{#expr: {{#var: might}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
{{#vardefine: acted|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{expr||y}}}}| }} }}
+
{{#vardefine: acted|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
{{#vardefine: leaks|{{#ifeq: ||{{#expr: {{#var: sense}}+{{expr||y}}}}| }} }}
+
{{#vardefine: leaks|{{#ifeq: ||{{#expr: {{#var: sense}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
  
 
<!--防御投骰求和-->
 
<!--防御投骰求和-->
{{#vardefine: parry|{{#ifeq: ||{{#expr: {{#var: might}}+{{expr||y}}}}| }} }}
+
{{#vardefine: parry|{{#ifeq: ||{{#expr: {{#var: might}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
{{#vardefine: dodge|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{expr||y}}}}| }} }}
+
{{#vardefine: dodge|{{#ifeq: ||{{#expr: {{#var: elastane}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
{{#vardefine: resist|{{#ifeq: ||{{#expr: {{#var: sense}}+{{expr||y}}}}| }} }}
+
{{#vardefine: resist|{{#ifeq: ||{{#expr: {{#var: sense}}+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
  
 
<!--防护求和-->
 
<!--防护求和-->
{{#vardefine: psave|{{#ifeq: ||{{expr|天生5|y}}| }} }}
+
{{#vardefine: psave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 天生5|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
{{#vardefine: esave|{{#ifeq: ||{{expr||y}}| }} }}
+
{{#vardefine: esave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
{{#vardefine: ssave|{{#ifeq: ||{{expr||y}}| }} }}
+
{{#vardefine: ssave|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
  
 
<!--距离求和-->
 
<!--距离求和-->
{{#vardefine: reach|{{#ifeq: ||{{expr|中型1|y}}| }} }}
+
{{#vardefine: reach|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
{{#vardefine: pace|{{#ifeq: ||{{expr|中型1|y}}|{{{固定步幅}}} }} }}
+
{{#vardefine: pace|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型1|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}|{{{固定步幅}}} }} }}
{{#vardefine: perceptdist|{{#ifeq: ||{{expr|100|y}}| }} }}
+
{{#vardefine: perceptdist|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 100|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
  
 
<!--负载-->
 
<!--负载-->
{{#vardefine: carryweight|{{#ifeq: ||{{#expr: {{#var: might}}*10+{{expr||y}}}}| }} }}
+
{{#vardefine: carryweight|{{#ifeq: ||{{#expr: {{#var: might}}*10+{{#ifeq: y|y|{{#ifeq: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: |/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}| }} }}
{{#vardefine: cubage|{{#ifeq: ||{{expr|中型600|y}}| }} }}
+
{{#vardefine: cubage|{{#ifeq: ||{{#ifeq: y|y|{{#ifeq: {{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 中型600|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}| }} }}
  
 
<!--身高体重-->
 
<!--身高体重-->
{{#vardefine: bodyheight|{{expr|1.75|y}}}}
+
{{#vardefine: bodyheight|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 1.75|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
{{#vardefine: bodyweight|{{expr|80|y}}}}
+
{{#vardefine: bodyweight|{{#ifeq: y|y|{{#ifeq: {{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}||0|{{#if: {{#expr: {{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}} < 0|{{#expr: ceil({{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}|{{#expr: floor({{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}})}}}}}}|{{#replaceset: 80|/([^\d\+\-\*\/+-*/×÷xX\(\)])/i=|÷=/|x=*|X=*|+=+|-=-|*=*|/=/|×=*}}}}}}
  
 
<!--素质属性保护处理-->
 
<!--素质属性保护处理-->
第125行: 第125行:
 
<!--数据处理结束--></div>
 
<!--数据处理结束--></div>
 
<!--添加子页面入口-->{{#ifeq: {{#var: originpage}}|1|{{#ifingroup:sysop|
 
<!--添加子页面入口-->{{#ifeq: {{#var: originpage}}|1|{{#ifingroup:sysop|
<span class="editEntrance">{{img|icon_addsubpage.png}}<inputbox>
+
<span class="editEntrance"><nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_addsubpage.png}}<nowiki></nowiki><inputbox>
 
type=create
 
type=create
 
width=24
 
width=24
第131行: 第131行:
 
bgcolor=#ffffff
 
bgcolor=#ffffff
 
placeholder=子页面名
 
placeholder=子页面名
prefix={{FULLPAGENAME}}/
+
prefix={{subst:FULLPAGENAME}}/
 
buttonlabel=创建子页面
 
buttonlabel=创建子页面
 
</inputbox></span>
 
</inputbox></span>
 
|}}|}}
 
|}}|}}
 
{{#ifeq: {{#var: originpage}}|1|<div class="cardWrapper">|}}<!--卡牌外框--><div class="cardFrm" style="border-color:#{{#var: cardCharColor}}; {{#ifeq: {{#var: originpage}}|1|position:absolute; left:0; top:0;|}}">
 
{{#ifeq: {{#var: originpage}}|1|<div class="cardWrapper">|}}<!--卡牌外框--><div class="cardFrm" style="border-color:#{{#var: cardCharColor}}; {{#ifeq: {{#var: originpage}}|1|position:absolute; left:0; top:0;|}}">
<!--卡牌头部--><div class="cardHead" style="background-color:#{{#var: cardCharColor}};">{{#var:cardicon}} <span class="cardTitle">[[归档/v7/Creature:软泥怪|软泥怪]]</span><span class="cardTitleAdd"></span><span class="cardType">{{#ifeq: {{#var: player}}|||[[{{#var: player}}]]}} {{#replaceset:软体|/(\S+)/i=[[\1]]|}}</span></div>
+
<!--卡牌头部--><div class="cardHead" style="background-color:#{{#var: cardCharColor}};">{{#var:cardicon}} <span class="cardTitle">[[归档/v7/Creature:软泥怪|软泥怪]]</span><span class="cardTitleAdd"></span><span class="cardType">{{#ifeq: {{#var: player}}|||[[{{#var: player}}]]}} {{#replaceset:软体|/(\\S+)/i=[[\\1]]|}}</span></div>
<!--配图--><div class="cardImage">{{img|/cardimage/defaultcardimg.jpg}}</div>
+
<!--配图--><div class="cardImage"><nowiki></nowiki>{{SERVER}}/liteimg/{{lc:/cardimage/defaultcardimg.jpg}}<nowiki></nowiki></div>
 
<!--内容容器-左侧--><div class="cardContent" style="border-top-color: #{{#var:cardcolor}};><div class="cardDesc" style="background-color:#e9e9e9; position:absolute; bottom:0; height:6px;"></div>
 
<!--内容容器-左侧--><div class="cardContent" style="border-top-color: #{{#var:cardcolor}};><div class="cardDesc" style="background-color:#e9e9e9; position:absolute; bottom:0; height:6px;"></div>
 
<!--潜能-->{{#ifeq:属性99|||<div class="cardSubjoin" style="background-color:#{{#var: cardCharColor}};">'''<span>{{#ifeq: |||[[潜能]] {{#var:potential}} / }}[[潜能等级]] {{#var:potentiallevel}}'''</span></div>}}
 
<!--潜能-->{{#ifeq:属性99|||<div class="cardSubjoin" style="background-color:#{{#var: cardCharColor}};">'''<span>{{#ifeq: |||[[潜能]] {{#var:potential}} / }}[[潜能等级]] {{#var:potentiallevel}}'''</span></div>}}
第155行: 第155行:
 
|colspan=3|<hr>
 
|colspan=3|<hr>
 
|-
 
|-
|class="expandInfo"|<span class="cardCharValue">{{#var: parry}}{{img|icon_dicelarge.png}}</span><br>'''[[格挡]]'''<div>'''[[格挡]][[投骰]]''': [[强壮]]{{#var: might}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|<span class="cardCharValue">{{#var: parry}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[格挡]]'''<div>'''[[格挡]][[投骰]]''': [[强壮]]{{#var: might}}{{#ifeq: |||+}}</div>
|class="expandInfo"|<span class="cardCharValue">{{#var: dodge}}{{img|icon_dicelarge.png}}</span><br>'''[[闪避]]'''<div>'''[[闪避]][[投骰]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|<span class="cardCharValue">{{#var: dodge}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[闪避]]'''<div>'''[[闪避]][[投骰]]''': [[灵巧]]{{#var: elastane}}{{#ifeq: |||+}}</div>
|class="expandInfo"|<span class="cardCharValue">{{#var: resist}}{{img|icon_dicelarge.png}}</span><br>'''[[抵抗]]'''<div>'''[[抵抗]][[投骰]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}}</div>
+
|class="expandInfo"|<span class="cardCharValue">{{#var: resist}}<nowiki></nowiki>{{SERVER}}/liteimg/{{lc:icon_dicelarge.png}}<nowiki></nowiki></span><br>'''[[抵抗]]'''<div>'''[[抵抗]][[投骰]]''': [[直觉]]{{#var: sense}}{{#ifeq: |||+}}</div>
 
|-
 
|-
 
|colspan=3|<hr>
 
|colspan=3|<hr>
第179行: 第179行:
 
*当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力|||<div class="cardRow" style="text-align:right; border:none;">[[归档/v7/Creature:软泥怪|» 关于 软泥怪 的更多资料, 请在此处查阅]]</div>}}|}}
 
*当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力|||<div class="cardRow" style="text-align:right; border:none;">[[归档/v7/Creature:软泥怪|» 关于 软泥怪 的更多资料, 请在此处查阅]]</div>}}|}}
 
</div></div>
 
</div></div>
{{#ifeq: 归档/v7/Creature:软泥怪|{{FULLPAGENAME}}|<!--内容容器-右侧--><div class="cardCharAdminicle" style="margin-top:-4px;">
+
{{#ifeq: 归档/v7/Creature:软泥怪|归档/v7/Creature:软泥怪|<!--内容容器-右侧--><div class="cardCharAdminicle" style="margin-top:-4px;">
{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{:Feature:无性}}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{:Feature:小型}}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{:Feature:软体}}</div>|}}</span><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{:Ability:缴械}}</div>|}}</span><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<div class="cardFrm" style="width:99%; height:auto; margin-bottom:8px; background-color:#e9e9e9; border-color:#e9e9e9;">
+
{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{:Feature:无性}}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{:Feature:小型}}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{:Feature:软体}}</div>|}}</span>|||
+
|name=无性
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=gender
 +
|type=
 +
|subtype=v8
 +
|content=
 +
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
 +
|descalign=left
 +
}}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
 +
|name=小型
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=size
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息''':{{sizeLevel|s}}
 +
*'''[[身高]]''':0.6~1.2m
 +
*'''[[体重]]''':5~35kg
 +
*'''[[占位]]''':直径1[[步]]
 +
----
 +
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
 +
}}
 +
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
 +
}}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
 +
|name=软体
 +
|add={{addon|}}
 +
|set=
 +
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
 +
|img=
 +
|illustrator=
 +
|class=form
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息'''
 +
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
 +
}}
 +
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
 +
|descalign=left
 +
}}</div>|}}</span><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
 +
|name=无视伤痛
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|1}} [[透支]]+1
 +
*你的[[伤势]]-2
 +
}}
 +
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
 +
|name=以命换命
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|0}} 每场战斗1次
 +
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
 +
}}
 +
|desc="我跟你拼了!"
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
 +
|name=角力
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=m
 +
|rank=2
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[格挡]]+{{sec||1}}
 +
 
 +
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
 +
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
 +
}}
 +
|desc="我防御, 不代表我怕你!"
 +
}}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
 +
|name=缴械
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=e
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
 +
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
 +
}}
 +
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
 +
}}</div>|}}</span><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<div class="cardFrm" style="width:99%; height:auto; margin-bottom:8px; background-color:#e9e9e9; border-color:#e9e9e9;">
 +
{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
 +
|name=无性
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=gender
 +
|type=
 +
|subtype=v8
 +
|content=
 +
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
 +
|descalign=left
 +
}}</div>|}}</span><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
 +
|name=小型
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=size
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息''':{{sizeLevel|s}}
 +
*'''[[身高]]''':0.6~1.2m
 +
*'''[[体重]]''':5~35kg
 +
*'''[[占位]]''':直径1[[步]]
 +
----
 +
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
 +
}}
 +
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
 +
}}</div>|}}</span><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
 +
|name=软体
 +
|add={{addon|}}
 +
|set=
 +
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
 +
|img=
 +
|illustrator=
 +
|class=form
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息'''
 +
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
 +
}}
 +
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
 +
|descalign=left
 +
}}</div>|}}</span>|||
 
*'''[[特征]]'''
 
*'''[[特征]]'''
 
<table style="width:100%; margin-left:1.4em;">
 
<table style="width:100%; margin-left:1.4em;">
{{#ifeq: |||<tr><td style="width:2.5em;">'''[[种族]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{:Feature:无性}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[性别]]'''</td><td><span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{:Feature:无性}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{:Feature:小型}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[体型]]'''</td><td><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{:Feature:小型}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{:Feature:软体}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[形态]]'''</td><td><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{:Feature:软体}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[信仰]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[职业]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
+
{{#ifeq: |||<tr><td style="width:2.5em;">'''[[种族]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
</table>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{:Ability:缴械}}</div>|}}</span>|||<hr>
+
|name=无性
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=gender
 +
|type=
 +
|subtype=v8
 +
|content=
 +
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
 +
|descalign=left
 +
}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[性别]]'''</td><td><span class="callCard">[[Feature:无性|{{#ifeq: ||无性|}}]]{{#ifexist: Feature:无性|<div>{{cardFeature
 +
|name=无性
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=gender
 +
|type=
 +
|subtype=v8
 +
|content=
 +
|desc=“Asexual / Genderless”<br>你没有显著的性征,“性别”对你而言只是一种奇怪的词汇。
 +
|descalign=left
 +
}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
 +
|name=小型
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=size
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息''':{{sizeLevel|s}}
 +
*'''[[身高]]''':0.6~1.2m
 +
*'''[[体重]]''':5~35kg
 +
*'''[[占位]]''':直径1[[步]]
 +
----
 +
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
 +
}}
 +
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
 +
}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[体型]]'''</td><td><span class="callCard">[[Feature:小型|{{#ifeq: ||小型|}}]]{{#ifexist: Feature:小型|<div>{{cardFeature
 +
|name=小型
 +
|add={{addon|}}
 +
|img=
 +
|illustrator=
 +
|class=size
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息''':{{sizeLevel|s}}
 +
*'''[[身高]]''':0.6~1.2m
 +
*'''[[体重]]''':5~35kg
 +
*'''[[占位]]''':直径1[[步]]
 +
----
 +
* 你无法[[装备]][[重型]][[武器]]/[[防具]]
 +
}}
 +
|desc=小型生物要比[[中型]]生物小一些, 大约只有中型生物的一半身高.
 +
}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
 +
|name=软体
 +
|add={{addon|}}
 +
|set=
 +
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
 +
|img=
 +
|illustrator=
 +
|class=form
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息'''
 +
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
 +
}}
 +
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
 +
|descalign=left
 +
}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[形态]]'''</td><td><span class="callCard">[[Feature:软体|{{#ifeq: ||软体|}}]]{{#ifexist: Feature:软体|<div>{{cardFeature
 +
|name=软体
 +
|add={{addon|}}
 +
|set=
 +
|contributor=[[user:Pucs|William Pucs]]@[http://www.necroz.com Necroz Studio]
 +
|img=
 +
|illustrator=
 +
|class=form
 +
|type=
 +
|subtype=v8
 +
|content=
 +
{{cardRow|
 +
'''基本信息'''
 +
*'''[[防护]]''':[[物理防护]]+2、[[侵蚀防护]]-1
 +
}}
 +
|desc=“Mollusc”<br>软体生物通常没有骨骼,浑身柔软。这类生物包括蠕虫、章鱼、海参等。
 +
|descalign=left
 +
}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[信仰]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[职业]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
 +
</table>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
 +
|name=无视伤痛
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|1}} [[透支]]+1
 +
*你的[[伤势]]-2
 +
}}
 +
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
 +
|name=以命换命
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|0}} 每场战斗1次
 +
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
 +
}}
 +
|desc="我跟你拼了!"
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
 +
|name=角力
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=m
 +
|rank=2
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[格挡]]+{{sec||1}}
 +
 
 +
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
 +
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
 +
}}
 +
|desc="我防御, 不代表我怕你!"
 +
}}</div>|}}</span><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
 +
|name=缴械
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=e
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
 +
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
 +
}}
 +
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
 +
}}</div>|}}</span>|||<hr>
 
*'''[[能力]]''' ([[:category:强壮能力|强壮占用]]: {{#var: mightoccupy}} [[:category:灵巧能力|灵巧占用]]: {{#var:elastaneoccupy}} [[:category:直觉能力|直觉占用]]: {{#var:senseoccupy}})
 
*'''[[能力]]''' ([[:category:强壮能力|强壮占用]]: {{#var: mightoccupy}} [[:category:灵巧能力|灵巧占用]]: {{#var:elastaneoccupy}} [[:category:直觉能力|直觉占用]]: {{#var:senseoccupy}})
 
<table style="width:100%; margin-left:1.4em;">
 
<table style="width:100%; margin-left:1.4em;">
{{#ifeq: |||<tr><td style="width:4.5em;">'''[[天赋能力]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[强壮能力]]'''</td><td><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{:Ability:无视伤痛}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{:Ability:以命换命}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{:Ability:角力}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{:Ability:缴械}}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[灵巧能力]]'''</td><td><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{:Ability:缴械}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[直觉能力]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[基础能力]]'''</td><td></td></tr>}}
+
{{#ifeq: |||<tr><td style="width:4.5em;">'''[[天赋能力]]'''</td><td></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
</table>}}{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<hr>
+
|name=无视伤痛
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|1}} [[透支]]+1
 +
*你的[[伤势]]-2
 +
}}
 +
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
 +
|name=以命换命
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|0}} 每场战斗1次
 +
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
 +
}}
 +
|desc="我跟你拼了!"
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
 +
|name=角力
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=m
 +
|rank=2
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[格挡]]+{{sec||1}}
 +
 
 +
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
 +
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
 +
}}
 +
|desc="我防御, 不代表我怕你!"
 +
}}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[强壮能力]]'''</td><td><span class="callCard">[[Ability:无视伤痛|{{#ifeq: ||无视伤痛|}}]]{{#ifexist: Ability:无视伤痛|<div>{{cardAbility
 +
|name=无视伤痛
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|1}} [[透支]]+1
 +
*你的[[伤势]]-2
 +
}}
 +
|desc=有时候强壮的肌肉可以使伤口暂时停止流血.
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:以命换命|{{#ifeq: ||以命换命|}}]]{{#ifexist: Ability:以命换命|<div>{{cardAbility
 +
|name=以命换命
 +
|add={{addon|}}
 +
|set=
 +
|contributor=
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=stunt
 +
|attr=m
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[强壮]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': {{sec|0}} 每场战斗1次
 +
*3[[秒]]内, 每当你被[[攻击]]而增加[[伤势]], 就会使攻击者增加同等数量的[[伤势]]. ''你可以随时[[消除]]本效果.''
 +
}}
 +
|desc="我跟你拼了!"
 +
}}</div>|}}</span>, <span class="callCard">[[Ability:角力|{{#ifeq: ||角力|}}]]{{#ifexist: Ability:角力|<div>{{cardAbility
 +
|name=角力
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=m
 +
|rank=2
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]2[[强壮]], 花费6[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[格挡]]+{{sec||1}}
 +
 
 +
若你格挡的是[[近战攻击]], 且攻击者在你的[[触及]]范围内时, 与攻击者[[对抗]]投{{vs|{{r|你的[[强壮]]}}|{{r|对手[[强壮]]}}}}, 你赢得对抗则作用
 +
*攻击者将被你[[击退]]等于对抗[[差值]]的[[步]]数且[[倒地]].
 +
}}
 +
|desc="我防御, 不代表我怕你!"
 +
}}</div>|}}</span></td></tr>}}{{#ifeq: <span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
 +
|name=缴械
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=e
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
 +
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
 +
}}
 +
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
 +
}}</div>|}}</span>|||<tr><td style="width:4.5em;">'''[[灵巧能力]]'''</td><td><span class="callCard">[[Ability:缴械|{{#ifeq: ||缴械|}}]]{{#ifexist: Ability:缴械|<div>{{cardAbility
 +
|name=缴械
 +
|add={{addon|}}
 +
|img=defaultcardimg.jpg
 +
|illustrator=
 +
|class=trait
 +
|action=
 +
|attr=e
 +
|rank=3
 +
|type=
 +
|subtype=v7
 +
|content=
 +
{{cardRow|
 +
'''[[获得能力|获得]]''': [[占用]]3[[灵巧]], 花费9[[潜能]]
 +
}}
 +
{{cardRow|
 +
'''[[施展]]''': [[近战攻击]]+{{sec||1}}
 +
* 此次攻击不会增加[[伤势]], 但若[[命中]], 将使受击者[[装备]]的[[武器]][[掉落]]. 如果受击者装备有多把武器, 那么由你指定1把武器掉落.
 +
}}
 +
|desc="打打杀杀是大人的游戏, 小孩子还是离武器远点."
 +
}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[直觉能力]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:4.5em;">'''[[基础能力]]'''</td><td></td></tr>}}
 +
</table>}}{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<hr>
 
*'''[[装备]]'''
 
*'''[[装备]]'''
 
<table style="width:100%; margin-left:1.4em;">
 
<table style="width:100%; margin-left:1.4em;">
{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[武器]]'''</td><td><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{:Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[防具]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[饰品]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
+
{{#ifeq: <span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span>|||<tr><td style="width:2.5em;">'''[[武器]]'''</td><td><span class="callCard">[[item:{{#explode:软触|x|0}}|{{#ifeq: ||{{#explode:软触|x|0}}|}}]]{{#ifeq: {{#explode:软触|x|1}}|||x{{#expr: {{#explode:软触|x|1}}}}}}{{#ifexist: Item:{{#explode:软触|x|0}}|<div>{{subst::Item:{{#explode:软触|x|0}}|{{#explode:软触|x|1}}}}</div>|}}</span></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[防具]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''[[饰品]]'''</td><td></td></tr>}}{{#ifeq: |||<tr><td style="width:2.5em;">'''其他'''</td><td></td></tr>}}
 
</table>}}{{#ifeq: |||<hr>
 
</table>}}{{#ifeq: |||<hr>
 
*'''[[携带]]'''
 
*'''[[携带]]'''
第216行: 第736行:
 
*当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力
 
*当受到近战攻击时, 软泥怪会进行格挡, 并优先施展角力
 
</div>
 
</div>
{{#ifeq: {{#var: player}}||[[category:{{#var:potentiallevelname}}生物]][[category:潜能等级{{#var:potentiallevelrange}}]]|[[category:{{#var: player}}]]}}{{#replaceset:软体|/(\S+)/i=[[category:\1]]|}}{{#replaceset:v7|/(\S+)/i=[[category:\1]]|}}{{#replaceset:{{#var:campaignset}}|/(\S+)/i=[[category:世界设定-\1]]|}}{{#var:contributor}}{{subpages}}|}}
+
{{#ifeq: {{#var: player}}|||}}{{#replaceset:软体|/(\\S+)/i=|}}{{#replaceset:v7|/(\\S+)/i=|}}{{#replaceset:{{#var:campaignset}}|/(\\S+)/i=|}}{{#var:contributor}}<div class="subpagelist">[[Special:Prefixindex/{{#if:|{{{page}}}|{{FULLPAGENAME}}}}/|» 查看此页面的所有子页面]]</div>|}}

在2018年2月9日 (五) 08:26所做的修订版本