模板:Data attributes
出自Meshal Lite
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− | <includeonly>{ | + | <includeonly>{|width=100% |
<!--定义变量--> | <!--定义变量--> | ||
{{#vardefine: baseL|{{{潜能|{{{baseL|0}}}}}}}} | {{#vardefine: baseL|{{{潜能|{{{baseL|0}}}}}}}} | ||
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{{#vardefine: allT|{{#expr: {{#var:baseT}}+{{#var:modT}}}}}} | {{#vardefine: allT|{{#expr: {{#var:baseT}}+{{#var:modT}}}}}} | ||
{{#vardefine: allE|{{#expr: {{#var:baseE}}+{{#var:modE}}}}}} | {{#vardefine: allE|{{#expr: {{#var:baseE}}+{{#var:modE}}}}}} | ||
− | {{#vardefine: baseWS|{{#ifexpr: {{#var: allT}}<1|3|{{#expr: {{#var: allT}}+3}}}}}} | + | {{#vardefine: baseWS|{{#ifexpr: {{#var: allT}}<1|{{{最大伤势|{{{baseWS|3}}}}}}|{{#expr: {{#var: allT}}+{{{最大伤势|{{{baseWS|3}}}}}}}}}}}} |
{{#vardefine: modWS|{{{额外最大伤势|{{{modWS|0}}}}}}}} | {{#vardefine: modWS|{{{额外最大伤势|{{{modWS|0}}}}}}}} | ||
− | {{#vardefine: allWS|{{#ifexpr: {{#expr: {{#var:baseWS}}+{{#var:modWS}}}}<0|0|{{#expr: {{#var:baseWS}}+{{#var:modWS}}}}}} | + | {{#vardefine: allWS|{{#ifexpr: {{#expr: {{#var:baseWS}}+{{#var:modWS}}}}<0|0|{{#expr: {{#var:baseWS}}+{{#var:modWS}}}}}}}} |
− | {{#vardefine: baseEP|{{#ifexpr: {{#var: allE}}<1|1|{{#expr: {{#var: allE}}/2+ | + | {{#vardefine: baseMP|{{{移动阶段|{{{baseMP|1}}}}}}}} |
− | {{ | + | {{#vardefine: baseTP|{{{战术阶段|{{{baseTP|1}}}}}}}} |
+ | {{#vardefine: baseEP|{{#ifexpr: {{#var: allE}}<1|{{{应变阶段|{{{baseEP|1}}}}}}|{{#expr: floor({{#var: allE}}/2+{{{应变阶段|{{{baseEP|1}}}}}}) }}}}}} | ||
{{#vardefine: modMP|{{{额外移动阶段|{{{modMP|0}}}}}}}} | {{#vardefine: modMP|{{{额外移动阶段|{{{modMP|0}}}}}}}} | ||
+ | {{#vardefine: modTP|{{{额外战术阶段|{{{modTP|0}}}}}}}} | ||
{{#vardefine: modEP|{{{额外应变阶段|{{{modEP|0}}}}}}}} | {{#vardefine: modEP|{{{额外应变阶段|{{{modEP|0}}}}}}}} | ||
− | {{#vardefine: | + | {{#vardefine: allMP|{{#ifexpr: {{#expr: 1+{{#var:modMP}}}}<0|0|{{#expr: 1+{{#var:modMP}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: allTP|{{#ifexpr: {{#expr: 1+{{#var:modTP}}}}<0|0|{{#expr: 1+{{#var:modTP}}}}}}}} |
− | {{#vardefine: allEP|{{#ifexpr: {{#expr: {{#var:baseEP}}+{{#var:modEP}}}}<0|0|{{#expr: {{#var:baseEP}}+{{#var:modEP}}}}}} | + | {{#vardefine: allEP|{{#ifexpr: {{#expr: {{#var:baseEP}}+{{#var:modEP}}}}<0|0|{{#expr: {{#var:baseEP}}+{{#var:modEP}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: baseAS|{{{天生护甲等级|{{{baseAS|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: modAS|{{{护甲等级|{{{modAS|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: allAS|{{#expr: {{#var:baseAS}}+{{#var:modAS}}}}}} |
− | {{#vardefine: | + | {{#vardefine: baseDRMat|{{{天生物质免伤|{{{baseDRMat|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: baseDRDis|{{{天生疾病免伤|{{{baseDRDis|0}}}}}}}} |
− | + | {{#vardefine: baseDREne|{{{天生能量免伤|{{{baseDREne|0}}}}}}}} | |
− | + | {{#vardefine: baseDRSpe|{{{天生灵能免伤|{{{baseDRSpe|0}}}}}}}} | |
− | {{#vardefine: | + | {{#vardefine: modDRMat|{{{物质免伤|{{{modDRMat|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: modDRDis|{{{疾病免伤|{{{modDRDis|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: modDREne|{{{能量免伤|{{{modDREne|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: modDRSpe|{{{灵能免伤|{{{modDRSpe|0}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: allDRMat|{{#expr: {{#var:baseDRMat}}+{{#var:modDRMat}}}}}} |
− | {{#vardefine: | + | {{#vardefine: allDRDis|{{#expr: {{#var:baseDRDis}}+{{#var:modDRDis}}}}}} |
− | {{#vardefine: | + | {{#vardefine: allDREne|{{#expr: {{#var:baseDREne}}+{{#var:modDREne}}}}}} |
− | {{#vardefine: | + | {{#vardefine: allDRSpe|{{#expr: {{#var:baseDRSpe}}+{{#var:modDRSpe}}}}}} |
− | {{#vardefine: | + | {{#vardefine: baseSight|{{{天生感知距离|{{{baseSight|100}}}}}}}} |
− | {{#vardefine: | + | {{#vardefine: baseFullSpeed|{{{天生全力奔跑距离|{{{baseFullSpeed|20}}}}}}}} |
− | ! | + | {{#vardefine: baseStrategyMove|{{{天生策略移动距离|{{{baseStrategyMove|5}}}}}}}} |
+ | {{#vardefine: baseQuickStep|{{{天生快步距离|{{{baseQuickStep|2}}}}}}}} | ||
+ | {{#vardefine: baseClimb|{{{天生攀爬距离|{{{baseClimb|2}}}}}}}} | ||
+ | {{#vardefine: basePushDrag|{{{天生推移距离|{{{basePushDrag|2}}}}}}}} | ||
+ | {{#vardefine: modSight|{{{感知距离|{{{modSight|0}}}}}}}} | ||
+ | {{#vardefine: modFullSpeed|{{{全力奔跑距离|{{{modFullSpeed|0}}}}}}}} | ||
+ | {{#vardefine: modStrategyMove|{{{策略移动距离|{{{modStrategyMove|0}}}}}}}} | ||
+ | {{#vardefine: modQuickStep|{{{快步距离|{{{modQuickStep|0}}}}}}}} | ||
+ | {{#vardefine: modClimb|{{{攀爬距离|{{{modClimb|0}}}}}}}} | ||
+ | {{#vardefine: modPushDrag|{{{推移距离|{{{modPushDrag|0}}}}}}}} | ||
+ | {{#vardefine: allSight|{{#expr: {{#var:baseSight}}+{{#var:modSight}}}}}} | ||
+ | {{#vardefine: allFullSpeed|{{#expr: {{#var:baseFullSpeed}}+{{#var:modFullSpeed}}}}}} | ||
+ | {{#vardefine: allStrategyMove|{{#expr: {{#var:baseStrategyMove}}+{{#var:modStrategyMove}}}}}} | ||
+ | {{#vardefine: allQuickStep|{{#expr: {{#var:baseQuickStep}}+{{#var:modQuickStep}}}}}} | ||
+ | {{#vardefine: allClimb|{{#expr: {{#var:baseClimb}}+{{#var:modClimb}}}}}} | ||
+ | {{#vardefine: allPushDrag|{{#expr: {{#var:basePushDrag}}+{{#var:modPushDrag}}}}}} | ||
+ | {{#vardefine: baseReach|{{{触及范围|{{{baseReach|1}}}}}}}} | ||
+ | {{#vardefine: baseThrow|{{#ifexpr: {{#var: allT}}<0|0|{{#expr: {{#var: allT}}+5}}}}}} | ||
+ | {{#vardefine: baseRange|{{{射程|{{{baseRange|10}}}}}}}} | ||
+ | {{#vardefine: modReach|{{{额外触及范围|{{{modReach|0}}}}}}}} | ||
+ | {{#vardefine: modThrow|{{{额外丢掷距离|{{{modThrow|0}}}}}}}} | ||
+ | {{#vardefine: modRange|{{{额外射程|{{{modRange|0}}}}}}}} | ||
+ | {{#vardefine: allReach|{{#expr: {{#var:baseReach}}+{{#var:modReach}}}}}} | ||
+ | {{#vardefine: allThrow|{{#ifexpr: {{#var: allT}}<0|-|{{#expr: {{#var:baseThrow}}+{{#var:modThrow}}}}}}}} | ||
+ | {{#vardefine: allRange|{{#expr: {{#var:baseRange}}+{{#var:modRange}}}}}} | ||
+ | {{#vardefine: sense|{{{感知手段|{{{sense|视觉}}}}}}}} | ||
+ | <!--{{#vardefine: base|{{{|{{{base|0}}}}}}}} | ||
+ | {{#vardefine: mod|{{{额外|{{{mod|0}}}}}}}} | ||
+ | {{#vardefine: all|{{#expr: {{#var:base}}+{{#var:mod}}}}}}--> | ||
|- | |- | ||
− | + | |width=25%|{{tab_value|[[潜能]]|{{#var: allL}}|{{#var: baseL}}|{{#var: modL}}}} | |
+ | |width=25%|{{tab_value|[[灵感]]|{{#var: allI}}|{{#var: baseI}}|{{#var: modI}}}} | ||
+ | |width=25%|{{tab_value|[[强壮]]|{{#var: allT}}|{{#var: baseT}}|{{#var: modT}}}} | ||
+ | |width=25%|{{tab_value|[[协调]]|{{#var: allE}}|{{#var: baseE}}|{{#var: modE}}}} | ||
+ | |} | ||
+ | {|width=100% bgcolor="#e6e6e6" | ||
|- | |- | ||
− | + | |width=25%|{{tab_value|[[最大伤势]]|{{#var: allWS}}|{{#var: baseWS}}|{{#var: modWS}}}} | |
− | + | |width=25%|{{tab_value|[[移动阶段]]|{{#var: allMP}}|{{#var: baseMP}}|{{#var: modMP}}}} | |
− | + | |width=25%|{{tab_value|[[战术阶段]]|{{#var: allTP}}|{{#var: baseTP}}|{{#var: modTP}}}} | |
− | + | |width=25%|{{tab_value|[[应变阶段]]|{{#var: allEP}}|{{#var: baseEP}}|{{#var: modEP}}}} | |
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|} | |} | ||
− | { | + | {|width=100% |
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|- | |- | ||
− | + | |width=20%|{{tab_singlevalue|[[护甲等级]]|{{#var: allAS}}}} | |
− | + | |width=20%|{{tab_singlevalue|[[物质免伤]]|{{#var: allDRMat}}}} | |
− | + | |width=20%|{{tab_singlevalue|[[疾病免伤]]|{{#var: allDRDis}}}} | |
− | + | |width=20%|{{tab_singlevalue|[[能量免伤]]|{{#var: allDREne}}}} | |
− | | | + | |width=20%|{{tab_singlevalue|[[灵能免伤]]|{{#var: allDRSpe}}}} |
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|} | |} | ||
− | { | + | {|width=100% |
− | + | |width=50% valign=top| | |
− | + | *[[感知]]手段: {{#var: sense}} | |
− | + | *[[感知距离]]: {{#var: allSight}}米 | |
+ | *[[触及范围]]: {{#var: allReach}}米 | ||
+ | *[[丢掷]]距离: {{#var: allThrow}}米 | ||
+ | *[[射程]]: {{#var: allRange}}米 | ||
+ | |width=50% valign=top| | ||
+ | *[[全力奔跑]]: {{#var: allFullSpeed}}米 | ||
+ | *[[策略移动]]:{{#var: allStrategyMove}}米 | ||
+ | *[[快步]]: {{#var: allQuickStep}}米 | ||
+ | *[[攀爬]]: {{#var: allClimb}}米 | ||
+ | *[[推移]]/[[拖拽]]/[[搀扶]]: {{#var: allPushDrag}}米 | ||
|- | |- | ||
− | + | |colspan=2| | |
− | + | {{{附加说明|{{{misc|}}}}}} | |
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|}</includeonly><noinclude>[[category:模板]][[category:编辑]] | |}</includeonly><noinclude>[[category:模板]][[category:编辑]] | ||
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=== 参数 === | === 参数 === | ||
{{!}} | {{!}} | ||
− | * | + | *基本属性(来源于成长点数购买): '''潜能''' / '''baseL'''; '''灵感''' / '''baseI'''; '''强壮''' / '''baseT'''; '''协调''' / '''baseE''' |
− | + | *额外属性(外界因素带来的调整): '''额外潜能''' / '''modL'''; '''额外灵感''' / '''mobI'''; '''额外强壮''' / '''mobT'''; '''额外协调''' / '''modE''' | |
− | + | *伤势: '''最大伤势''' / '''baseWS''' 通常不用填写(默认3, 受强壮影响); '''额外最大伤势''' / '''modWS''' | |
− | + | *阶段: '''移动阶段''' / '''baseMP'''; '''战术阶段''' / '''baseTP'''; '''应变阶段''' / '''baseEP'''. 通常应变阶段不用填写(默认1). | |
− | + | *额外阶段: '''额外移动阶段''' / '''modMP'''; '''额外战术阶段''' / '''modTP'''; '''额外应变阶段''' / '''modEP'''. | |
− | + | *天生保护(通常不用填写, 主要用于定制特殊生物, 默认0): '''天生护甲等级''' / '''baseAS'''; '''天生物质免伤''' / '''baseDRMat'''; '''天生疾病免伤''' / '''baseDRDis'''; '''天生能量免伤''' / '''baseDREne'''; '''天生灵能免伤''' / '''baseDRSpe'''. | |
− | + | *保护(外界因素带来的调整, 通常都填写这里): '''护甲等级''' / '''modAS'''; '''物质免伤''' / '''modDRMat'''; '''疾病免伤''' / '''modDRDis'''; '''能量免伤''' / '''modDREne'''; '''灵能免伤''' / '''modDRSpe'''. | |
− | + | *天生移动部分(只为定制特殊生物): '''天生全力奔跑距离''' / '''baseFullSpeed'''(默认20); '''天生策略移动距离''' / '''baseStrategyMove'''(默认5); '''天生快步距离''' / '''baseQuickStep'''(默认2); '''天生攀爬距离''' / '''baseClimb'''(默认2); '''天生推移距离''' / '''basePushDrag'''. | |
− | + | *额外移动部分: '''全力奔跑距离''' / '''modFullSpeed'''; '''策略移动距离''' / '''modStrategyMove'''; '''快步距离''' / '''modQuickStep'''; '''攀爬距离''' / '''modClimb'''; '''推移距离''' / '''modPushDrag'''. | |
− | + | *其他距离: '''天生感知距离''' / '''baseSight'''(默认100); '''感知距离''' / '''modSight'''; '''触及范围''' / '''baseReach'''(默认1); '''额外触及范围''' / '''modReach'''; '''射程''' / '''baseRange'''(默认10); '''额外射程''' / '''modRange'''; '''额外丢掷距离''' / '''modThrow'''(天生丢掷距离为强壮+5); | |
− | + | *其他: '''感知手段''' / '''sense'''(默认为视觉) | |
− | + | *'''附加说明''' / '''misc''': 其他附加的说明. | |
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|} | |} | ||