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归档/v2/Ability:震荡打击

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(修订版本间的差异)
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{{frm
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<!-- 是否归类开关 -->{{#vardefine:subpage|{{#switch: 0
|name=震荡打击
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| true = 1
|class=ability
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| yes = 1
|type=主动 控制 技巧
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| 1 = 1
|1=
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| y = 1
{{row|时机|
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| false = 0
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| no = 0
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| 0 = 0
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| n = 0
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| #default = 0}} }}<!-- 定义这个条目的实际类型 -->{{#vardefine:frmclass|{{#switch: ability
 +
| gender_feature = Feature
 +
| race_feature = Feature
 +
| size_feature = Feature
 +
| form_feature = Feature
 +
| class_feature = Feature
 +
| worship_feature = Feature
 +
| ability = Ability
 +
| talent_ability = Ability
 +
| passive_ability = Ability
 +
| magic_ability = Ability
 +
| path = Path
 +
| feature_path = Path
 +
| buff = Buff
 +
| enforced_buff = Buff
 +
| item = Item
 +
| weapon_item = Item
 +
| shield_item = Item
 +
| armor_item = Item
 +
| ammo_item = Item
 +
| craft_item = Item
 +
| environment = Environment
 +
| magic_environment = Environment
 +
| creature = Creature
 +
| char = Char
 +
| player = 用户
 +
| team = Team
 +
| year = History
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| #default = ability }} }}<!-- 定义这个条目的类型颜色 -->{{#vardefine:frmcolor|{{#switch: ability
 +
| gender_feature = FEDBF4
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| race_feature = FED5E0
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| size_feature = F0DDFE
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| form_feature = F4D8FE
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| class_feature = E8DFFE
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| worship_feature = FED9D9
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| ability = FFE39D
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| talent_ability = FFD279
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| passive_ability = FFEACA
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| magic_ability = ffe1ce
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| path = f5bbb4
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| feature_path = e2a59d
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| buff = C2E6FF
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| enforced_buff = D2F6FF
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| item = DAEDE2
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| weapon_item = C9EDCC
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| shield_item = B4EDC9
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| armor_item = D0EDBC
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| ammo_item = E7EDC2
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| craft_item = b2e4da
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| environment = a0d4f5
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| magic_environment = a0bef5
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| creature = e0ccaa
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| char = d4e0aa
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| player = d4e0aa
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| team = ccccff
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| year = daad95
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| default F2F2F2 }} }}<!-- 定义这个条目的图标 -->{{#vardefine:frmico|{{#switch: ability
 +
| gender_feature = gender
 +
| race_feature = race
 +
| size_feature = feature
 +
| form_feature = feature
 +
| class_feature = class
 +
| worship_feature = worship
 +
| ability = ability  
 +
| talent_ability = talent
 +
| passive_ability = ability
 +
| magic_ability = magic
 +
| path = path
 +
| feature_path = path
 +
| buff = buff
 +
| enforced_buff = buff
 +
| item = item
 +
| weapon_item = weapon
 +
| shield_item = shield
 +
| armor_item = armor
 +
| ammo_item = ammo
 +
| craft_item = craft
 +
| environment = environment
 +
| magic_environment = environment
 +
| creature = creature
 +
| char = feature
 +
| player = feature
 +
| team = team
 +
| year = history
 +
| #default = ability }} }}<!-- 定义快速输入的入口 -->{{#vardefine:addsubpage|{{groupshow|sysop|
 +
{{kl|子页面|<dl><dd /><inputbox>
 +
type=create
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width=24
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break=no
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placeholder=子页面名
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prefix={{FULLPAGENAME}}/
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preload=template:create_subpage
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editintro=template:subpage_sample
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buttonlabel=创建
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</inputbox></dl>
 +
:''你可以通过这个入口创建名为"{{FULLPAGENAME}}/子页面名"的页面.''}}}}}}<!-- 正式输出frm表格框架 -->{|width= {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:震荡打击}}|480px|100%}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:震荡打击}}|480px|100%}}}} padding=0 spacing=0 style="background: transparent; border: 1px #aaa solid; text-align: left;" class="collapsible {{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:震荡打击}}||off}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:震荡打击}}||off}}}}"
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|-
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! colspan=2 style="font-weight: bold; border: 1px gray; border-style: none none dotted none; background: #{{#var:frmcolor}}; caption-side:left; text-align: left;"|{{img|ico_{{#var:frmico}}.gif}}{{#ifeq:{{#var:subpage}}|0|[[{{#var:frmclass}}:震荡打击|震荡打击]]|[[震荡打击|{{#explode: 震荡打击|/|-1}}]] }}<div class="tabModifyLink">{{#ifeq: 0|1|[[{{fullurl:{{#ifeq: {{#var: subpage}}|0|{{ucfirst:{{#var:frmclass}}}}:|}}{{ucfirst:震荡打击}}|action=edit}} 修改]]|{{groupshow|sysop|[[{{fullurl:{{#ifeq: {{#var: subpage}}|0|{{ucfirst:{{#var:frmclass}}}}:|}}{{ucfirst:震荡打击}}|action=edit}} 修改]]}}}}</div>
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|-
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{{#ifeq: {{#var:subpage}}|1|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:震荡打击}}|{{#var:addsubpage}}|}}|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:震荡打击}}|{{#var:addsubpage}}|}}}}
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|-
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{{kl|基本|
 +
:'''[[{{#var:frmclass}}_type|类型]]''': {{#replaceset:主动 控制 技巧|/(\S+)/i=[[\1]]|}}{{#ifeq: {{#var:subpage}}|0|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:震荡打击}}|{{#replaceset:主动 控制 技巧|/(\S+)/i=[[category:\1]]|}}|}}|}}{{#ifeq: {{#var:subpage}}|0|{{#ifeq: {{FULLPAGENAME}}|{{ucfirst:{{#var:frmclass}}}}:{{ucfirst:震荡打击}}|{{#replaceset:|/(\S+)/i=[[category:\1]]|}}|}}|}}{{#ifeq: |||
 +
}}
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}}
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|-
 +
|width=32px valign=top style="font-weight: bold; border: 1px gray; border-style: dotted none none none;" valign="middle"|
 +
时机
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|style="border: 1px gray; border-style: dotted none none none;" valign="middle"|
 +
 
 
*你必须使用[[打击]]武器或[[盾牌]]
 
*你必须使用[[打击]]武器或[[盾牌]]
 
*1次[[近战攻击]]+1个[[应变阶段]]
 
*1次[[近战攻击]]+1个[[应变阶段]]
 +
 +
|-
 +
|width=32px valign=top style="font-weight: bold; border: 1px gray; border-style: dotted none none none;" valign="middle"|
 +
效果
 +
|style="border: 1px gray; border-style: dotted none none none;" valign="middle"|
 +
 +
*如果此次攻击造成了[[物质]][[伤害]], 目标将获得[[buff:震荡|{{#ifeq: ||震荡|}}]]状态. 这个效果对<span class="callCard">[[Feature:虚体|{{#ifeq: ||虚体|}}]]</span>生物无效.
 +
{{#ifeq:{{{call|1}}}|1|{{subst::buff:震荡}}|}}
 +
|-
 +
|width=32px valign=top style="font-weight: bold; border: 1px gray; border-style: dotted none none none;" valign="middle"|
 +
获得
 +
|style="border: 1px gray; border-style: dotted none none none;" valign="middle"|
 +
 +
*{{#switch:
 +
| = 不能通过反复学习的方式来提升[[能力等级]].
 +
|1 = 不能通过反复学习的方式来提升[[能力等级]].
 +
|0 = 你可以反复学习此能力, 它没有[[能力等级]]上限.
 +
|#default = 最高[[能力等级]]可升至级.
 +
}}
 +
*你的<span class="callCard">[[ability:{{#explode:军事训练(打击)|:|0}}|{{#ifeq: ||{{#explode:军事训练(打击)|:|0}}|}}]]{{#ifeq: {{#explode:军事训练(打击)|:|1}}|||({{#explode:军事训练(打击)|:|1}})}}</span>或<span class="callCard">[[ability:{{#explode:军事训练(盾牌)|:|0}}|{{#ifeq: ||{{#explode:军事训练(盾牌)|:|0}}|}}]]{{#ifeq: {{#explode:军事训练(盾牌)|:|1}}|||({{#explode:军事训练(盾牌)|:|1}})}}</span>必须达到2级, 并花费6点[[经验点数]]才能掌握本能力.
 +
<noinclude>{{frm
 +
|name=军事训练(打击)
 +
|class=passive_ability
 +
|type= 被动 增益 技巧
 +
|1=
 +
{{row|时机|
 +
*{{passive_ability}}
 +
}}
 +
{{row|效果|
 +
*使用[[打击武器]]进行[[近战攻击]]时, 你将获得等于[[能力等级]]数量的[[攻击检定]][[优势]].}}
 +
{{row|获得|
 +
*{{level_ability|3}}
 +
*{{xpcost_ability|2|1}}
 +
*本能力是{{a|破击}}, {{a|送你一程}}, {{a|震荡打击}}和{{a|顺势打击}}的前置能力.}}
 +
{{row|其他|
 +
*如果你所使用的武器同时归属于多个武器类型, 你只能在{{a|军事训练(刀剑)}}, {{a|军事训练(缠斗)}}, {{a|军事训练(长柄)}}, {{a|军事训练(挥甩)}}和本能力中选择1项产生作用.
 +
}}
 +
}}{{frm
 +
|name=军事训练(盾牌)
 +
|class=passive_ability
 +
|type= 被动 增益 技巧
 +
|1=
 +
{{row|时机|
 +
*{{passive_ability}}
 
}}
 
}}
 
{{row|效果|
 
{{row|效果|
*如果此次攻击造成了[[物质]][[伤害]], 目标将获得{{b|震荡}}状态. 这个效果对{{f|虚体}}生物无效.
+
*使用[[盾牌]]进行[[近战攻击]], 你将获得等于[[能力等级]]数量的[[攻击检定]][[优势]].
{{#ifeq:{{{call|1}}}|1|{{:buff:震荡}}|}}}}
+
*在使用[[盾牌]]施展{{a|格挡}}能力时, 你将获得1个[[优势]].
 +
}}
 
{{row|获得|
 
{{row|获得|
*{{level_ability|}}
+
*{{level_ability|3}}
*你的{{a|军事训练(打击)}}{{a|军事训练(盾牌)}}必须达到2级, 并花费6点[[经验点数]]才能掌握本能力.
+
*{{xpcost_ability|2|1}}
<noinclude>{{:ability:军事训练(打击)}}{{:ability:军事训练(盾牌)}}</noinclude>}}
+
*本能力是{{a|盾击}}, {{a|震荡打击}}, {{a|顺势打击}}的前置能力.
{{desc|"请赐予我力量, 击退身前的敌人, 让正义之锤降临人间, 惩罚罪恶和不洁的异端."}}
+
 
}}
 
}}
 +
}}</noinclude>
 +
|-
 +
| colspan=2 style="text-align: right; background: #f2f2f2; color: #666; border: 1px gray; border-style: dotted none none none;"|<i>"请赐予我力量, 击退身前的敌人, 让正义之锤降临人间, 惩罚罪恶和不洁的异端."</i>
 +
|}

在2018年2月7日 (三) 08:22所做的修订版本

ico_ability.gif震荡打击
基本 
类型: 主动 控制 技巧

时机

效果

{{subst::buff:震荡}}

获得

ico_ability.gif军事训练(打击)
基本 
类型: 被动 增益 技巧

时机

  • 这是一个被动能力, 你无需施展就会生效.

效果

获得

其他

ico_ability.gif军事训练(盾牌)
基本 
类型: 被动 增益 技巧

时机

  • 这是一个被动能力, 你无需施展就会生效.

效果

获得

"请赐予我力量, 击退身前的敌人, 让正义之锤降临人间, 惩罚罪恶和不洁的异端."